The Spheres

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CORRESPONDANCE

Manipulation of space and distance is the purview of Correspondence. With this Sphere, the mage can sense, stretch or distort space, teleport from place to place or extend the range of his other senses or magics. This Sphere also covers mystical connections, so Correspondence helps create sympathetic magics, like breaking or strengthening the ties between an object and a person.

Theorists espouse the idea of the Correspondence Point and argue that all of space is an illusion. They argue that all things exist simultaneously in the Tapestry. Through the Correspondence Point theory, they defy distance and even step outside of space itself.

Normally, a mage can send Effects only to the distance of his normal senses. If you allow conjunctional Effects, though, then the mage can work Effects at the distance of his Correspondence scrying. However, no other Sphere added to such an Effect can exceed the level of the Correspondence power.

ENTROPY

The command of Entropy affects death, decay and rebirth. Masters of Entropy command the very fates and dance the outcomes of fortune on their fingers. Randomness shudders and takes the forms of order, or structure dissolves into chaos.

A student of Entropy recognizes points of flux and probability, and he spots uncanny coincidences. By focusing on order, the mage can detect patterns and progressions. By focusing on chaos, the mage senses dissolution and decay.

Entropy Effects can change luck or fate, but only uncontrollably. Fate is fickle. A mage can’t cast a good-luck Effect and specify the form that the blessing will take. Only time and destiny will reveal the nature of the good luck that was invoked.

FORCES

The most vulgar and dynamic mages are those who study Forces. Every universal power and energy is the bailiwick of this Sphere. Through Forces, a mage manipulates fire, light, electricity, sound and their opposites cold, darkness, stillness and silence. Every force is essentially a Pattern of Quintessence in motion. With this magic, the mage senses and manipulates those Patterns.

Different forces have different Effects. If you hit someone with electricity, the damage is bashing, but it penetrates most armor. You will usually incapacitate a foe before killing. Kinetic damage can be bashing or lethal at your choice, depending on whether you spread it over an area or strike in a point or edge. Extreme cold inflicts lethal damage. Fire damage is aggravated. Silence or darkness “damage” causes the subject to lose the sense in question for the duration of the Effect. The Forces Sphere tends to inflict a lot of damage compared to other Spheres,and it has other special combat Effects as well (such as setting things on fire or crushing them).

LIFE

MIND

MATTER

PRIME

SPIRIT

TIME