Template:Spending Starting XP: Difference between revisions
From magetc_wiki
No edit summary Tag: Reverted |
No edit summary Tag: Manual revert |
||
| Line 1: | Line 1: | ||
=== [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Spending_Starting_XP |
=== [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Spending_Starting_XP Spending Additional Starting XP] === |
||
*New Attribute Trait — One Experience per Attribute Trait. |
|||
Experience is generally awarded for playing in a game session. They are spent to increase your character's abilities. |
|||
| ⚫ | |||
*New Background Trait — One Experience per Trait with Storyteller approval. |
|||
Experience costs: |
|||
*New Sphere — Four Experience Traits for Initiate or Apprentice level; eight Experience Traits for Disciple or Adept level; 12 Experience Traits for Master level. |
|||
** '''These costs increase to five/10/15 for Spheres other than your specialty Sphere.''' |
|||
* 1 per new Attribute Trait (max 10 per category) |
|||
*New Arete — Four Experience per Trait (A first-time player’s Arete is capped at 2 in Inheritance of Ashes. All new characters are capped at Arete 3). |
|||
| ⚫ | |||
* |
*New Rote — One Experience Trait for each Sphere level used in the rote. |
||
*New Specialization — One Experience Trait in an Ability you have at least four Traits in. |
|||
* Spheres: |
|||
*New Willpower — Three Experience per Trait. |
|||
** 4 per Initiate or Apprentice level Sphere (+1 if not specialty Sphere) |
|||
*Buy Off Negative Trait — Two Experience per Trait. |
|||
** 8 per Disciple or Adept level Sphere (+2 if not specialty Sphere) |
|||
*Buying Merits — Merits may be purchased with XP at twice the cost of the Trait value listed in the Merit’s description. |
|||
** 12 per Master level sphere (+3 if not specialty Sphere) |
|||
*Buy Off Flaws — A flaw may be removed from a character’s sheet at twice the cost of the Trait value listed in the Flaw’s description. |
|||
* 4 per new Arete Trait, subject to appropriate Seeking |
|||
* 1 per new Specialization in an ability you already have (you cannot have more than one Specialization in a particular Ability) |
|||
* 3 per new Willpower Trait (max 10) |
|||
* 2 per removal of a Negative Trait |
|||
Latest revision as of 10:59, 29 July 2025
Spending Additional Starting XP[edit]
- New Attribute Trait — One Experience per Attribute Trait.
- New Ability Trait — One Experience per Ability Trait.
- New Background Trait — One Experience per Trait with Storyteller approval.
- New Sphere — Four Experience Traits for Initiate or Apprentice level; eight Experience Traits for Disciple or Adept level; 12 Experience Traits for Master level.
- These costs increase to five/10/15 for Spheres other than your specialty Sphere.
- New Arete — Four Experience per Trait (A first-time player’s Arete is capped at 2 in Inheritance of Ashes. All new characters are capped at Arete 3).
- New Rote — One Experience Trait for each Sphere level used in the rote.
- New Specialization — One Experience Trait in an Ability you have at least four Traits in.
- New Willpower — Three Experience per Trait.
- Buy Off Negative Trait — Two Experience per Trait.
- Buying Merits — Merits may be purchased with XP at twice the cost of the Trait value listed in the Merit’s description.
- Buy Off Flaws — A flaw may be removed from a character’s sheet at twice the cost of the Trait value listed in the Flaw’s description.