Template:Spending Starting XP: Difference between revisions

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=== [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Spending_Starting_XP Experience Expenditure] ===
=== [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Spending_Starting_XP Spending Additional Starting XP] ===


*New Attribute Trait — One Experience per Attribute Trait.
Experience is generally awarded for playing in a game session. They are spent to increase your character's abilities.
*New Ability Trait One Experience per Ability Trait.

*New Background Trait — One Experience per Trait with Storyteller approval.
Experience costs:
*New Sphere — Four Experience Traits for Initiate or Apprentice level; eight Experience Traits for Disciple or Adept level; 12 Experience Traits for Master level.

** '''These costs increase to five/10/15 for Spheres other than your specialty Sphere.'''
* 1 per new Attribute Trait (max 10 per category)
*New Arete — Four Experience per Trait (A first-time player’s Arete is capped at 2 in Inheritance of Ashes. All new characters are capped at Arete 3).
* 1 per new Ability Trait (max 5 per Ability)
* 1 per new Background Trait, subject to Storyteller approval (max 5 per Background)
*New Rote One Experience Trait for each Sphere level used in the rote.
*New Specialization — One Experience Trait in an Ability you have at least four Traits in.
* Spheres:
*New Willpower — Three Experience per Trait.
** 4 per Initiate or Apprentice level Sphere (+1 if not specialty Sphere)
*Buy Off Negative Trait — Two Experience per Trait.
** 8 per Disciple or Adept level Sphere (+2 if not specialty Sphere)
*Buying Merits — Merits may be purchased with XP at twice the cost of the Trait value listed in the Merit’s description.
** 12 per Master level sphere (+3 if not specialty Sphere)
*Buy Off Flaws — A flaw may be removed from a character’s sheet at twice the cost of the Trait value listed in the Flaw’s description.
* 4 per new Arete Trait, subject to appropriate Seeking
* 1 per new Specialization in an ability you already have (you cannot have more than one Specialization in a particular Ability)
* 3 per new Willpower Trait (max 10)
* 2 per removal of a Negative Trait

Latest revision as of 10:59, 29 July 2025

Spending Additional Starting XP[edit]

  • New Attribute Trait — One Experience per Attribute Trait.
  • New Ability Trait — One Experience per Ability Trait.
  • New Background Trait — One Experience per Trait with Storyteller approval.
  • New Sphere — Four Experience Traits for Initiate or Apprentice level; eight Experience Traits for Disciple or Adept level; 12 Experience Traits for Master level.
    • These costs increase to five/10/15 for Spheres other than your specialty Sphere.
  • New Arete — Four Experience per Trait (A first-time player’s Arete is capped at 2 in Inheritance of Ashes. All new characters are capped at Arete 3).
  • New Rote — One Experience Trait for each Sphere level used in the rote.
  • New Specialization — One Experience Trait in an Ability you have at least four Traits in.
  • New Willpower — Three Experience per Trait.
  • Buy Off Negative Trait — Two Experience per Trait.
  • Buying Merits — Merits may be purchased with XP at twice the cost of the Trait value listed in the Merit’s description.
  • Buy Off Flaws — A flaw may be removed from a character’s sheet at twice the cost of the Trait value listed in the Flaw’s description.