Template:Merits And Flaws Extended: Difference between revisions
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Some heroic (or even otherwise mundane) individuals possess capabilities beyond the norm - twists of fate, chance knacks or advantages beyond usual skill and talent. Others have, like the Greek heroes, tragic flaws of character that impede or harm. These are Merits and Flaws. |
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Merit is a special boon or benefit. It has a cost in Traits and is typically purchased with Free Traits equal to this cost. A Flaw, conversely, is a special problem. Taking a Flaw gives you a number of extra Free Traits equal to its rating. You can't take more than five Traits of Flaws normally, though you can take any two Flaws of any value (so you could be both blind and paraplegic, but we don't recommend it, and you couldn't have a whole host of problems all at once). |
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In some cases you may gain a new Flaw in the course of play. You generally don't gain points for this. You might be able to gain a Merit (at an Experience Trait cost of twice the Merit's rating), but this is unusual and should be specially worked into the story; generally, you either have a Merit or you don't. |
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Latest revision as of 10:46, 29 July 2025
Merits and Flaws[edit]
In addition to Attributes, Abilities and Backgrounds, each of which represent a character’s life and experience, characters may have Merits and Flaws which can be found in the MET Laws of Ascension Companion. Merits and Flaws offer characters unique boons and drawbacks which can be used to round out a character concept. They can range anywhere between a major or minor permanent advantage or disadvantage. Merits and Flaws are subject to approval prior to being purchased.
It is highly recommended that you take at least one to two Flaws for your first character.
Some heroic (or even otherwise mundane) individuals possess capabilities beyond the norm - twists of fate, chance knacks or advantages beyond usual skill and talent. Others have, like the Greek heroes, tragic flaws of character that impede or harm. These are Merits and Flaws.
Merit is a special boon or benefit. It has a cost in Traits and is typically purchased with Free Traits equal to this cost. A Flaw, conversely, is a special problem. Taking a Flaw gives you a number of extra Free Traits equal to its rating. You can't take more than five Traits of Flaws normally, though you can take any two Flaws of any value (so you could be both blind and paraplegic, but we don't recommend it, and you couldn't have a whole host of problems all at once).
In some cases you may gain a new Flaw in the course of play. You generally don't gain points for this. You might be able to gain a Merit (at an Experience Trait cost of twice the Merit's rating), but this is unusual and should be specially worked into the story; generally, you either have a Merit or you don't.
Merits[edit]
At Character Creation you may purchase Merits at cost, up to seven Traits worth of Merits total, with Free Traits. Once past the first seven Traits of Merits, the cost to purchase a Merit with Free Traits increases to twice the Trait value listed; after CC, Merits may be purchased with XP at twice the cost of the Trait value listed in the Merit’s description.
Flaws[edit]
During the Character Creation process, Flaws may be taken for additional Free Traits, to a total of seven Free Traits. In the case you gain a new Flaw in the course of play, you will not be granted new free Traits to spend, even if your character did not take Flaws up to or exceeding the seven Trait cap at CC.