Template:Character Creation Step Two: Difference between revisions

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(Created page with "== [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Character_Creation_Step_Two Step Two: Select Attributes] == === Physical Traits === As a generalization, Physical Traits are a reflection of a character’s brute strength, ability to move quickly or nimbly and how much punishment, both from combat and environment, they can endure. '''''Dexterity''''': This Trait governs how swift, sure-of-foot, and nimble you are. It's good for dodging attacks, leapi...")
 
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Latest revision as of 09:29, 29 July 2025

Step Two: Select Attributes[edit]

Physical Traits[edit]

As a generalization, Physical Traits are a reflection of a character’s brute strength, ability to move quickly or nimbly and how much punishment, both from combat and environment, they can endure.

Dexterity: This Trait governs how swift, sure-of-foot, and nimble you are. It's good for dodging attacks, leaping and firing ranged weapons.

Strength: This Trait describes how much power your body can bring to bear. It's good for close-combat fighting and feats of strength.

Stamina: This Trait tells how long you can endure exhaustion and damage. It's good for shrugging off blows in combat.


Social Traits[edit]

Indicating how good a character is at various social activities, Social Traits encompass things like leadership, seduction and subterfuge.

Charisma: This Trait tells how personable and friendly you can be. Use it to charm people and to give persuasive speeches.

Appearance: This Trait governs how well you can impress people with your appearance. Use it to seduce, intimidate or inspire others.

Manipulation: This Trait describes how well you get what you want out of people. Use it to deceive people and work political angles.


Mental Traits[edit]

A character’s Mental Traits encompass competences like being able to solve enigmas, notice danger and investigate an area for leads or how quick a character can think on their feet.

Intelligence: This Trait describes your education and mastery of knowledge. Use it to recall esoteric facts and solve puzzles.

Perception: This Trait tells how attentive you are to the world around you. It's good for noticing hidden, unusual or notable clues.

Wits: This Trait governs how creative and quick-thinking you can be. It's good for outsmarting others and finding unexpected solutions.


Max Traits:[edit]

A character’s maximum Traits in each Attribute category depend on their Arete and whether the category is primary, secondary, or tertiary. The maximums are calculated as follows: primary is 10 plus Arete; secondary is 10 plus Arete minus 1; and tertiary is 10 plus Arete minus 2.

On the road again…

In Inheritance of Ashes, we use an optional rule for how Attributes work by capping them based on a character’s Arete. To help balance out the fact that other games might not utilize a similar rule, characters based in Inheritance of Ashes will be able to buy all Attributes up to the traditional cap of 10 + Arete. Please note that these additional traits must be bought with XP and will NOT be able to be used in Inheritance of Ashes.