Traditionalist Character Creation: Difference between revisions

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The below list of steps is a high-level overview for the making of a well-defined and compelling character. Each area of the Character Creation (abbreviated CC) process is further expanded upon in greater detail later in the document. The five general steps as outlined below are meant to be a guide for initial thoughts and a simple reference for more experienced players.
The below list of steps is a high-level overview for the making of a well-defined and compelling character. Each area of the Character Creation (abbreviated CC) process is further expanded upon in greater detail later in the document. The five general steps as outlined below are meant to be a guide for initial thoughts and a simple reference for more experienced players.


Note: The below steps do NOT need to be done in the order in which they are presented. It is perfectly ok to come up with the Traits your character has before deciding who they are. With that said, the concept should still result in a fully rounded “person” whose Traits reflect the past, current wants/needs and future goals of the character.
Note
The below steps do NOT need to be done in the order in which they are presented. It is perfectly ok to come up with the Traits your character has before deciding who they are. With that said, the concept should still result in a fully rounded “person” whose Traits reflect the past, current wants/needs and future goals of the character.
It should also be noted that the differences for the steps of making a Sorcerer—an individual who practices magick in a more defined and less dynamic way than a Mage—are outlined in Laws of the Hunt Revised.
It should also be noted that the differences for the steps of making a Sorcerer—an individual who practices magick in a more defined and less dynamic way than a Mage—are outlined in Laws of the Hunt Revised.



=== Step One: Concept and Identity ===
=== Step One: Concept and Identity ===

Revision as of 21:04, 19 July 2025

Table of Contents

Part One: Character Creation Overview

The below list of steps is a high-level overview for the making of a well-defined and compelling character. Each area of the Character Creation (abbreviated CC) process is further expanded upon in greater detail later in the document. The five general steps as outlined below are meant to be a guide for initial thoughts and a simple reference for more experienced players.

Note: The below steps do NOT need to be done in the order in which they are presented. It is perfectly ok to come up with the Traits your character has before deciding who they are. With that said, the concept should still result in a fully rounded “person” whose Traits reflect the past, current wants/needs and future goals of the character. It should also be noted that the differences for the steps of making a Sorcerer—an individual who practices magick in a more defined and less dynamic way than a Mage—are outlined in Laws of the Hunt Revised.

Step One: Concept and Identity

Who are they? What are they like? Define your concept This is a high-level idea for who your character is. Don’t worry about the details yet. Try and keep the initial concept to five words or less. Some examples of concepts are: “modern witch”, “physical fitness coach” or “inquisitive academic scholar.” Once you have a few words to guide your thoughts, begin to break that initial thought down into more specific details.

Define your concept

This is a high-level idea for who your character is. Don’t worry about the details yet. Try and keep the initial concept to five words or less. Some examples of concepts are: “modern witch”, “physical fitness coach” or “inquisitive academic scholar.” Once you have a few words to guide your thoughts, begin to break that initial thought down into more specific details.

Come up with both a Nature and a Demeanor Archetype

Create an Avatar & pick its Essence

Picking a Tradition

Arete

Step Two: Select Attributes

What are their core competencies?

Step Three: Select Abilities - What do they know?

Step Four: Select Advantages

Backgrounds

Record your character’s Affinity Sphere

Step Five: Finishing Touches

Willpower

Resonance

Negative Traits

Derangements

Merits and Flaws

Free Traits

Additional Starting XP

Part Two: Character Creation Process

Step One

Define the concept

Nature and Demeanor

The Avatar

Picking a Tradition

Step Two: Select Attributes

Physical Traits

Social Traits

Mental Traits

Max Traits:

Step Three: Select Abilities

Ability Categories

Ability Specialization

Abilities for Inheritance of Ashes

Step Four: Select Advantages

Backgrounds

Arete

Record starting Spheres

Step Five: Finishing Touches

Paradigm, Practice, and Instruments

Willpower

Resonance

Negative Traits

Derangements

Merits and Flaws

Free Traits

Earning Additional Starting XP

Spending Additional Starting XP