<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://magetc.itchyeyes.net/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Template%3ACharacter_Creation_Step_Two</id>
	<title>Template:Character Creation Step Two - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://magetc.itchyeyes.net/mediawiki/index.php?action=history&amp;feed=atom&amp;title=Template%3ACharacter_Creation_Step_Two"/>
	<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Character_Creation_Step_Two&amp;action=history"/>
	<updated>2026-06-02T11:02:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.17</generator>
	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Character_Creation_Step_Two&amp;diff=364&amp;oldid=prev</id>
		<title>Aurorlock: Created page with &quot;== [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Character_Creation_Step_Two Step Two: Select Attributes] ==  === Physical Traits ===  As a generalization, Physical Traits are a reflection of a character’s brute strength, ability to move quickly or nimbly and how much punishment, both from combat and environment, they can endure.  &#039;&#039;&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&#039;&#039;: This Trait governs how swift, sure-of-foot, and nimble you are. It&#039;s good for dodging attacks, leapi...&quot;</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Character_Creation_Step_Two&amp;diff=364&amp;oldid=prev"/>
		<updated>2025-07-29T09:29:54Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Character_Creation_Step_Two Step Two: Select Attributes] ==  === Physical Traits ===  As a generalization, Physical Traits are a reflection of a character’s brute strength, ability to move quickly or nimbly and how much punishment, both from combat and environment, they can endure.  &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Dexterity&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;: This Trait governs how swift, sure-of-foot, and nimble you are. It&amp;#039;s good for dodging attacks, leapi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Character_Creation_Step_Two Step Two: Select Attributes] ==&lt;br /&gt;
&lt;br /&gt;
=== Physical Traits ===&lt;br /&gt;
&lt;br /&gt;
As a generalization, Physical Traits are a reflection of a character’s brute strength, ability to move quickly or nimbly and how much punishment, both from combat and environment, they can endure.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Dexterity&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;: This Trait governs how swift, sure-of-foot, and nimble you are. It&amp;#039;s good for dodging attacks, leaping and firing ranged weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Strength&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;: This Trait describes how much power your body can bring to bear. It&amp;#039;s good for close-combat fighting and feats of strength.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Stamina&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;: This Trait tells how long you can endure exhaustion and damage. It&amp;#039;s good for shrugging off blows in combat.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Social Traits ===&lt;br /&gt;
&lt;br /&gt;
Indicating how good a character is at various social activities, Social Traits encompass things like leadership, seduction and subterfuge.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Charisma&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;: This Trait tells how personable and friendly you can be. Use it to charm people and to give persuasive speeches.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Appearance&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;: This Trait governs how well you can impress people with your appearance. Use it to seduce, intimidate or inspire others.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Manipulation&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;: This Trait describes how well you get what you want out of people. Use it to deceive people and work political angles.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Mental Traits ===&lt;br /&gt;
&lt;br /&gt;
A character’s Mental Traits encompass competences like being able to solve enigmas, notice danger and investigate an area for leads or how quick a character can think on their feet.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Intelligence&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;: This Trait describes your education and mastery of knowledge. Use it to recall esoteric facts and solve puzzles.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Perception&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;: This Trait tells how attentive you are to the world around you. It&amp;#039;s good for noticing hidden, unusual or notable clues.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Wits&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;: This Trait governs how creative and quick-thinking you can be. It&amp;#039;s good for outsmarting others and finding unexpected solutions.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Max Traits: ===&lt;br /&gt;
&lt;br /&gt;
A character’s maximum Traits in each Attribute category depend on their Arete and whether the category is primary, secondary, or tertiary. The maximums are calculated as follows: primary is 10 plus Arete; secondary is 10 plus Arete minus 1; and tertiary is 10 plus Arete minus 2.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;On the road again…&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In Inheritance of Ashes, we use an optional rule for how Attributes work by capping them based on a character’s Arete. &lt;br /&gt;
To help balance out the fact that other games might not utilize a similar rule, characters based in Inheritance of Ashes will be able to buy all Attributes up to the traditional cap of 10 + Arete. &lt;br /&gt;
Please note that these additional traits must be bought with XP and will NOT be able to be used in Inheritance of Ashes.&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
</feed>