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{{Resonance}} very mage has human goals, drives and desires. From these emotions spring Resonance, the flavors and alterations that color every piece of magic and make it personal. Just about every magical spell, place and object has some sort of Resonance. Most mages recognize three broad categories of Resonance, which correspond to the forces of the Tapestry: Dynamism, Entropy and Stasis. You start with one Resonance Trait in one category, describing how your emotions cause your spells to manifest unique qualities. Each type of Resonance tends to be similar to a specific Avatar Essence. Dynamic Resonance is like the Dynamic Essence, Entropic Resonance is like the Primordial Essence, and Static Resonance is like the Pattern Essence. Simply pick an adjective that may be appropriate for one type of Resonance. This adjective influences your magic’s appearance. As you gain experience and strengthen your magic, your personal style and feelings come through more strongly. Eventually your Resonance will increase in strength. As your Resonance increases, you become noticeably more magical, quirky and different. Your personality traits shine through. You can gain a new Resonance Trait from the following circumstances, if you lose a Simple Test: * Going into Quiet * Finishing a Seeking (whether passing or failing) * Losing a permanent Willpower Trait * Learning a Master-level Sphere * Undergoing a strong magical or emotional event (Storyteller’s discretion) You don’t typically lose Resonance Traits. Your character’s Resonance has a few noteworthy effects: * You gain a one-Trait Arete resolution bonus on all spell Effects that match up with your highest Resonance level. You’re encouraged to describe your spells so that they show off your Resonance. If you have the Dynamic Resonance of Fiery, for instance, then your spells should have contrails of flame and washes of heat. To claim this bonus, you must use the Resonance adjective in your spell description. You would have to elaborate on how fiery your spell is, potentially alerting your adversaries to your Resonance and style. * You gain a one-Trait Arete resolution penalty on all spells that oppose your highest Resonance. For instance, if you have the Dynamic Resonance Trait Fiery, you take a penalty on all ice-based magic. * If you have multiple Traits, you start to become more inhuman and magical. You gain cumulative bonus Attribute Traits (which can exceed your normal human limits) and Negative Traits, depending on your Resonance totals, as shown here: {| class="wikitable" style="margin:auto" ! Traits !! Dynamic !! Entropic !! Static |- | 1-2 || No Modifier || || |- | 3-4 || Energetic/Clumsy || Fearsome/Ghastly || Rational/Predictable |- | 5 || Vigurous/Delicate || Intimidating/Repugnant || Disciplined/Shortsighted |} With certain Mind and Prime magics, you can sense Resonance, alter it or tell who cast a given spell. You may also discover that your Resonance opposes the Resonance of a place or piece of [[Tass]], in which case, that Resonance cancels your magic and makes it harder for you to work spells (see [[Creating Magical Effects]]).
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