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Official Inheritance of Ashes character creation guide: [[File:IOA Character Creation Guide.pdf]] The above PDF takes precedence over anything below that may contradict. = Step 1: Inspiration = Start with a concept of who your character was before they Awakened. Pick a simple word, like artist, teacher, bum, businesswoman, etc. A general label that you can hang onto the character easily is good. == Tradition == Pick the kind of mage your character became. Shortlist of the Traditions: * Akashic Brotherhood - Mystical martial artists. Specialty sphere: Mind * Celestial Chorus - Singers of divinity. Specialty sphere: Prime. * Cult of Ecstatsy - Seers who dance and seek pleasure. Specialty sphere: Time. * Dreamspeakers - Spiritual naturalists. Specialty sphere: Spirit. * Euthanatos - Balance seekers who relieve suffering. Specialty sphere: Entropy. * Order of Hermes - Specialists of a thousand years. Specialty sphere: Force. * Sons of Ether - Scientists of magic. Specialty sphere: Matter. * Verbena - Rememberers of old rites and cycles of nature. Specialty sphere: Life. * Virtual Adepts - Hackers of the information age. Specialty sphere: Correspondence. * Hollow Ones - Nihilistic goth mages. Specialty sphere: None. * Orphans - Mages who Awakened without guidance or mentorship. Specialty sphere: Any one. == Nature and Demeanor == Nature is a foundation of your character's internal drives and desires. Demeanor is how that character expresses theirself and navigates the world. == Avatar Essence == An Awakened mage has an Avatar attached to their soul. The Avatar's Essence determines their view magical goals for the mage. Pick one of the following Avatar Essences: * Dynamic - The Avatar seeks endless change and the birth of new forms. * Pattern - The Avatar enforces conformity and reinforces existing structure carefully. * Primordial - The Avatar destroys old forms and sows chaos to bring about renewal and rebirth. * Questing - The Avatar builds upon a series of experiences to reach some eventual goal. = Step 2: Attributes = You have 3 Trait categories for Attributes Traits: Physical, Social, and Mental. Pick a primary, secondary, and tertiary category. Assign 7 Traits for your primary category, 5 Traits for your secondary category, and 3 Traits for your tertiary category. Attributes: * Physical Traits: Agile, Brawny, Brutal, Dexterous, Enduring, Energetic, Ferocious, Graceful, Lithe, Nimble, Quick, Resilient, Robust, Rugged, Stalwart, Steady, Tenacious, Tireless, Tough, Vigorous, Wiry * Social Traits: Alluring, Beguiling, Charismatic, Charming, Commanding, Dignified, Diplomatic, Elegant, Eloquent, Empathetic, Expressive, Fearsome, Friendly, Genial, Gorgeous, Ingratiating, Intimidating, Magnetic, Persuasive, Seductive, Witty * Mental Traits: Alert, Attentive, Clever, Creative, Cunning, Dedicated, Determined, Discerning, Disciplined, Flexible, Insightful, Intuitive, Knowledgeable, Observant, Patient, Rational, Reflective, Vigilant, Wily, Wise = Step 3: Advantages = == Choose Abilities == Pick 5 Abilities that make sense for your character, using history, Tradition, and other things according to your character to decide. You can choose multiple levels of an Ability. Abilities: Academics, Alertness, Athletics, Awareness, Brawl, Computer, Cosmology, Crafts, Dodge, Drive, Enigmas, Etiquette, Expression, Firearms, Hobby/Professional/Expert Ability, Intimidation, Investigation, Law, Leadership, Linguistics, Medicine, Meditation, Melee, Occult, Performance, Science, Stealth, Streetwise, Subterfuge, Survival, Technology == Assign Specialty Spheres == Write down the first level of your Tradition's specialty Sphere. == Choose Backgrounds == Pick 7 total Background Traits. No Background may go higher than 5 traits, and it requires Storyteller approval to start with more than 3 Traits in any one background. Backgrounds: Allies, [[Arcane]], [[Avatar]], Contacts, [[Destiny]], [[Dream]], Influence, Library, Mentor, [[Node]], Resources, [[Wonder]] == Assign Arete Trait == Unless you assign Free Traits to increase the total Arete Traits, you only start with 1. You cannot have more than 3 Arete Traits via spending Free Traits. == Assign Willpower Traits == You start with 5 Willpower Traits. You can improve this to 10 Willpower Traits. == Assign Resonance Traits == Resonance Traits reflect a mage's personal spin on magic that colors their Effects in a subtle manner. Pick one Dynamic, Entropic, or Static Resonance Trait when you begin play. You may gain additional Resonance Traits later. Resonance traits are associated with Avatar Essences. Resonance Traits: * Dynamic - similar to the Dynamic Essence * Entropic - similar to the Primordial Essence * Static - similar to the Pattern Essence == Negative Traits == You may take up to 5 Negative Traits for 1 bonus Free Trait each, but you should limit it to no more than 3 in one Attribute category. Negative Traits: * Negative Physical Traits: Clumsy, Cowardly, Decrepit, Delicate, Docile, Flabby, Frail, Lame, Lethargic, Puny, Sickly, Slow, Soft * Negative Social Traits: Bestial Callous, Condescending, Dull, Feral, Ghastly, Meek, Naive, Obnoxious, Repugnant, Shy, Tactless, Untrustworthy * Negative Mental Traits: Deceitful, Forgetful, Gullible, Ignorant, Impatient, Oblivious, Predictable, Shortsighted, Squeamish, Submissive, Unstable, Violent, Witless == Derangements == Derangements are personality problems that affect the outlook a character has on the world. Taking a derangement grants 2 bonus Free Traits that count against the limit of five Negative Traits (note: Does this mean a derangement counts as 2 Negative Traits, or 1 Negative Trait). Derangements require advanced roleplaying, so consult with a Storyteller before taking one. Derangements: Bulimia, Crimson Rage, Fugue, Hysteria, Manic-Depression, Megalomania, Multiple Personalities, Obsessive/Compulsive, Paranoia, Regression, Schizophrenia == Assign Free Traits == You start with five Free Traits, plus any bonus Free Traits from Negative Traits or derangements selected earlier. Free Trait costs: * 1 for an additional Attribute Trait (max 10 per category). * 1 for an additional Ability Trait (max 5 per Ability). * 1 for a specialization in an Ability that you already have (max one specialization for a particular Ability). * 1 for an additional Background Trait, subject to Storyteller approval. * 2 for an additional Arete Trait. This cannot raise the rating above a total of 3 Arete Traits. * 3 for an extra Willpower Trait, to a maximum of 10 permanent Willpower Traits. * 3 for the first level of any Sphere, subject to Storyteller approval. == Choose Spheres == If you have one Tradition specialty sphere, you pick 5 additional levels of Spheres. If you have a Traditional Sphere and a faction specialty Sphere, you pick 4 additional Sphere levels. If you have no specialty Sphere, you can pick 6 levels of Spheres of your choice. No Sphere level can exceed your Arete Trait total. = Step 5: Spark of Life = * History: Figure out your character's history, backstory, etc. * Secrets: What are your character's secrets? * Motivation: What drives your character's day-to-day? * Appearance: What does your character look like? * Foci: What does your mage use as a focus for each sphere? * Quirks: What mannerisms do you do? {{Spending_XP}} {{Starting_XP}} {{Spending_Starting_XP}}
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