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= Step 3: Advantages = == Choose Abilities == Pick 5 Abilities that make sense for your character, using history, Tradition, and other things according to your character to decide. You can choose multiple levels of an Ability. Abilities: Academics, Alertness, Athletics, Awareness, Brawl, Computer, Cosmology, Crafts, Dodge, Drive, Enigmas, Etiquette, Expression, Firearms, Hobby/Professional/Expert Ability, Intimidation, Investigation, Law, Leadership, Linguistics, Medicine, Meditation, Melee, Occult, Performance, Science, Stealth, Streetwise, Subterfuge, Survival, Technology == Assign Specialty Spheres == Write down the first level of your Tradition's specialty Sphere. == Choose Backgrounds == Pick 7 total Background Traits. No Background may go higher than 5 traits, and it requires Storyteller approval to start with more than 3 Traits in any one background. Backgrounds: Allies, [[Arcane]], [[Avatar]], Contacts, [[Destiny]], [[Dream]], Influence, Library, Mentor, [[Node]], Resources, [[Wonder]] == Assign Arete Trait == Unless you assign Free Traits to increase the total Arete Traits, you only start with 1. You cannot have more than 3 Arete Traits via spending Free Traits. == Assign Willpower Traits == You start with 5 Willpower Traits. You can improve this to 10 Willpower Traits. == Assign Resonance Traits == Resonance Traits reflect a mage's personal spin on magic that colors their Effects in a subtle manner. Pick one Dynamic, Entropic, or Static Resonance Trait when you begin play. You may gain additional Resonance Traits later. Resonance traits are associated with Avatar Essences. Resonance Traits: * Dynamic - similar to the Dynamic Essence * Entropic - similar to the Primordial Essence * Static - similar to the Pattern Essence == Negative Traits == You may take up to 5 Negative Traits for 1 bonus Free Trait each, but you should limit it to no more than 3 in one Attribute category. Negative Traits: * Negative Physical Traits: Clumsy, Cowardly, Decrepit, Delicate, Docile, Flabby, Frail, Lame, Lethargic, Puny, Sickly, Slow, Soft * Negative Social Traits: Bestial Callous, Condescending, Dull, Feral, Ghastly, Meek, Naive, Obnoxious, Repugnant, Shy, Tactless, Untrustworthy * Negative Mental Traits: Deceitful, Forgetful, Gullible, Ignorant, Impatient, Oblivious, Predictable, Shortsighted, Squeamish, Submissive, Unstable, Violent, Witless == Derangements == Derangements are personality problems that affect the outlook a character has on the world. Taking a derangement grants 2 bonus Free Traits that count against the limit of five Negative Traits (note: Does this mean a derangement counts as 2 Negative Traits, or 1 Negative Trait). Derangements require advanced roleplaying, so consult with a Storyteller before taking one. Derangements: Bulimia, Crimson Rage, Fugue, Hysteria, Manic-Depression, Megalomania, Multiple Personalities, Obsessive/Compulsive, Paranoia, Regression, Schizophrenia == Assign Free Traits == You start with five Free Traits, plus any bonus Free Traits from Negative Traits or derangements selected earlier. Free Trait costs: * 1 for an additional Attribute Trait (max 10 per category). * 1 for an additional Ability Trait (max 5 per Ability). * 1 for a specialization in an Ability that you already have (max one specialization for a particular Ability). * 1 for an additional Background Trait, subject to Storyteller approval. * 2 for an additional Arete Trait. This cannot raise the rating above a total of 3 Arete Traits. * 3 for an extra Willpower Trait, to a maximum of 10 permanent Willpower Traits. * 3 for the first level of any Sphere, subject to Storyteller approval. == Choose Spheres == If you have one Tradition specialty sphere, you pick 5 additional levels of Spheres. If you have a Traditional Sphere and a faction specialty Sphere, you pick 4 additional Sphere levels. If you have no specialty Sphere, you can pick 6 levels of Spheres of your choice. No Sphere level can exceed your Arete Trait total.
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