Editing
Tradition Politics
(section)
Jump to:
navigation
,
search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==FACTIONS== As individualistic as many mages are, it’s no surprise that different camps and cliques within each Tradition have long struggled to establish their own interpretation of how to uphold the Tradition’s goals. What’s more, the modern age of division and isolation has opened many of these old wounds once again and created more than a few new schisms. An Apprentice who follows one mentor may find himself snubbed by others of his Tradition, and he not have the slightest clue as to why until much later on in his training. Likewise, those who fail to espouse the “correct” doctrine may find themselves unable to gain access to Chantries, Nodes, mentors, libraries or other Tradition resources, depending on who controls these assets and how they feel about a character’s metaphysical viewpoint. Some Traditions are more lenient than others when it comes to tolerating members of other factions, but most mages have an opinion on the matter of factional alliance, even if they don’t choose to act on it. As some seasoned faction players say, choosing not to be on a team is really a team of its own, and no one gets to just sit on the sidelines. Storytelling disputes between factions is perhaps the ultimate exploration of delicate alliances, double entendres and the well-timed snub. Since outright battle is strictly frowned upon by all Traditions (although it does still happen occasionally), and harsh penalties follow those who shed the blood of fellow Tradition members, mages of differing factions must wage their wars subtly and kill each other with a thousand tiny cuts. Since most Tradition members appear to embrace the same philosophies on the surface, the slightest difference in metaphysical phrasing can carry immense political and social consequences. A rejected invitation can become a declaration of war, and a remark that was meant as merely a passing comment can earn a character powerful allies... or lasting enemies. Turn the paranoia factor up, make the characters feel they must look into the motives of their fellow Tradition members at every turn, and make all contact with others of their kind seem significant
Summary:
Please note that all contributions to magetc_wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
Magetc wiki:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
Variants
Views
Read
Edit
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information