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= Step 1: Inspiration = Start with a concept of who your character was before they Awakened. Pick a simple word, like artist, teacher, bum, businesswoman, etc. A general label that you can hang onto the character easily is good. == Tradition == Pick the kind of mage your character became. Shortlist of the Traditions: * Akashic Brotherhood - Mystical martial artists. Specialty sphere: Mind * Celestial Chorus - Singers of divinity. Specialty sphere: Prime. * Cult of Ecstatsy - Seers who dance and seek pleasure. Specialty sphere: Time. * Dreamspeakers - Spiritual naturalists. Specialty sphere: Spirit. * Euthanatos - Balance seekers who relieve suffering. Specialty sphere: Entropy. * Order of Hermes - Specialists of a thousand years. Specialty sphere: Force. * Sons of Ether - Scientists of magic. Specialty sphere: Matter. * Verbena - Rememberers of old rites and cycles of nature. Specialty sphere: Life. * Virtual Adepts - Hackers of the information age. Specialty sphere: Correspondence. * Hollow Ones - Nihilistic goth mages. Specialty sphere: None. * Orphans - Mages who Awakened without guidance or mentorship. Specialty sphere: Any one. == Nature and Demeanor == Nature is a foundation of your character's internal drives and desires. Demeanor is how that character expresses theirself and navigates the world. == Avatar Essence == An Awakened mage has an Avatar attached to their soul. The Avatar's Essence determines their view magical goals for the mage. Pick one of the following Avatar Essences: * Dynamic - The Avatar seeks endless change and the birth of new forms. * Pattern - The Avatar enforces conformity and reinforces existing structure carefully. * Primordial - The Avatar destroys old forms and sows chaos to bring about renewal and rebirth. * Questing - The Avatar builds upon a series of experiences to reach some eventual goal.
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