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	<id>https://magetc.itchyeyes.net/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Aurorlock</id>
	<title>magetc_wiki - User contributions [en]</title>
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	<updated>2026-06-02T10:06:02Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Main_Page&amp;diff=452</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Main_Page&amp;diff=452"/>
		<updated>2025-07-29T11:17:33Z</updated>

		<summary type="html">&lt;p&gt;Aurorlock: /* Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Intro =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
There is something in the air… It hangs like a low cloud that blankets the skyline as far as the eye can see. I know you’ve felt it. I can see it in your eyes.&lt;br /&gt;
&lt;br /&gt;
Our world is constantly changing—an inevitable flow like the waters of a great river. There are times where the water is calm. You can choose your course, peer into the crystal blue depths, and watch your reflection ripple out across the tranquil surface. Yet, like all rivers, there are times where the current threatens to pull you under and drown you.&lt;br /&gt;
&lt;br /&gt;
I believe that as we round the bend in the river of fate and destiny, we are coming upon a time of great trial and tribulation.&lt;br /&gt;
&lt;br /&gt;
That does not mean that all is or will be lost. If you were to ask me—which since you’re still listening implies that you are—I’d state it was quite the contrary actually. It is through these times of great change and trials that we are forged anew. We may bend or even break, but that is all but part of the process of change.&lt;br /&gt;
&lt;br /&gt;
I’m not sure where you’ll end up when the waters calm and the river once more is but a tranquil reflection of the now. I do know this: you will have changed. The question you must answer for yourself, is will it be for better or worse?&lt;br /&gt;
&lt;br /&gt;
In the end, that’s up to you to decide, my friend.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Information =&lt;br /&gt;
&lt;br /&gt;
[https://discord.gg/PNySAByGtQ Discord] is used for most communications, and has location and scheduling information. &lt;br /&gt;
&lt;br /&gt;
Please contact Aurora in Discord for credentials for making any changes to the wiki.&lt;br /&gt;
&lt;br /&gt;
== ST Resources ==&lt;br /&gt;
&lt;br /&gt;
[[Character Creation|Quick Character Creation for Veterans]]&lt;br /&gt;
&lt;br /&gt;
[[Traditionalist Character Creation]]&lt;br /&gt;
&lt;br /&gt;
[[Setting Overview]]&lt;br /&gt;
&lt;br /&gt;
[https://files.spawningpool.net/docs/World%20of%20Darkness/One%20World%20By%20Night%20-%20v2%20Rev/MTA%20-%20Mage%20The%20Ascension/IOA/IOA%20Avatar%20Guide%20WIP.pdf Avatar Guide]&lt;br /&gt;
&lt;br /&gt;
[https://files.spawningpool.net/docs/World%20of%20Darkness/One%20World%20By%20Night%20-%20v2%20Rev/MTA%20-%20Mage%20The%20Ascension/IOA/IOA%20Character%20Sheets%20B%26W.docx Character Sheet]&lt;br /&gt;
&lt;br /&gt;
[[Rules Divergences]]&lt;br /&gt;
&lt;br /&gt;
[[Crafting Rules]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Creating Magical Effects]]&lt;br /&gt;
&lt;br /&gt;
[[Character Cast|Characters]]&lt;br /&gt;
&lt;br /&gt;
[[Tradition Politics]]&lt;br /&gt;
&lt;br /&gt;
[[The Spheres]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
{{Dark_Pact}}&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Main_Page&amp;diff=451</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Main_Page&amp;diff=451"/>
		<updated>2025-07-29T11:17:00Z</updated>

		<summary type="html">&lt;p&gt;Aurorlock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Intro =&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
There is something in the air… It hangs like a low cloud that blankets the skyline as far as the eye can see. I know you’ve felt it. I can see it in your eyes.&lt;br /&gt;
&lt;br /&gt;
Our world is constantly changing—an inevitable flow like the waters of a great river. There are times where the water is calm. You can choose your course, peer into the crystal blue depths, and watch your reflection ripple out across the tranquil surface. Yet, like all rivers, there are times where the current threatens to pull you under and drown you.&lt;br /&gt;
&lt;br /&gt;
I believe that as we round the bend in the river of fate and destiny, we are coming upon a time of great trial and tribulation.&lt;br /&gt;
&lt;br /&gt;
That does not mean that all is or will be lost. If you were to ask me—which since you’re still listening implies that you are—I’d state it was quite the contrary actually. It is through these times of great change and trials that we are forged anew. We may bend or even break, but that is all but part of the process of change.&lt;br /&gt;
&lt;br /&gt;
I’m not sure where you’ll end up when the waters calm and the river once more is but a tranquil reflection of the now. I do know this: you will have changed. The question you must answer for yourself, is will it be for better or worse?&lt;br /&gt;
&lt;br /&gt;
In the end, that’s up to you to decide, my friend.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Information =&lt;br /&gt;
&lt;br /&gt;
[https://discord.gg/PNySAByGtQ Discord] is used for most communications, and has location and scheduling information. &lt;br /&gt;
&lt;br /&gt;
Please contact Aurora in Discord for credentials for making any changes to the wiki.&lt;br /&gt;
&lt;br /&gt;
== ST Resources ==&lt;br /&gt;
&lt;br /&gt;
[[Character Creation|Quick Character Creation for Veterans]]&lt;br /&gt;
&lt;br /&gt;
[[Traditionalist Character Creation]]&lt;br /&gt;
&lt;br /&gt;
[[Setting Overview]]&lt;br /&gt;
&lt;br /&gt;
[https://files.spawningpool.net/docs/World%20of%20Darkness/One%20World%20By%20Night%20-%20v2%20Rev/MTA%20-%20Mage%20The%20Ascension/IOA/IOA%20Avatar%20Guide%20WIP.pdf Avatar Guide]&lt;br /&gt;
&lt;br /&gt;
[https://files.spawningpool.net/docs/World%20of%20Darkness/One%20World%20By%20Night%20-%20v2%20Rev/MTA%20-%20Mage%20The%20Ascension/IOA/IOA%20Character%20Sheets%20B%26W.docx Character Sheet]&lt;br /&gt;
&lt;br /&gt;
[[Rules Divergences]]&lt;br /&gt;
&lt;br /&gt;
[[Crafting Rules]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Creating Magical Effects]]&lt;br /&gt;
&lt;br /&gt;
[[Character Cast|Characters]]&lt;br /&gt;
&lt;br /&gt;
[[Tradition Politics]]&lt;br /&gt;
&lt;br /&gt;
[[The Spheres]]&lt;br /&gt;
&lt;br /&gt;
{{Dark_Pact}}&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Dark_Pact&amp;diff=450</id>
		<title>Template:Dark Pact</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Dark_Pact&amp;diff=450"/>
		<updated>2025-07-29T11:11:17Z</updated>

		<summary type="html">&lt;p&gt;Aurorlock: /* Dark Pact */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
==== [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Dark_Pact Dark Pact] ====&lt;br /&gt;
&lt;br /&gt;
Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.&lt;br /&gt;
&lt;br /&gt;
[[Image:https://images.ctfassets.net/u73tyf0fa8v1/3oBTHBZk9XmfcBlUPylvFh/673e4a6b14566548c03424ddf627b944/darkpack_logo2.png|75px]]&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Dark_Pact&amp;diff=449</id>
		<title>Template:Dark Pact</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Dark_Pact&amp;diff=449"/>
		<updated>2025-07-29T11:10:57Z</updated>

		<summary type="html">&lt;p&gt;Aurorlock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
&lt;br /&gt;
==== [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Dark_Pact Dark Pact] ====&lt;br /&gt;
&lt;br /&gt;
Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.&lt;br /&gt;
&lt;br /&gt;
https://images.ctfassets.net/u73tyf0fa8v1/3oBTHBZk9XmfcBlUPylvFh/673e4a6b14566548c03424ddf627b944/darkpack_logo2.png&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Spheres&amp;diff=448</id>
		<title>Template:Spheres</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Spheres&amp;diff=448"/>
		<updated>2025-07-29T11:10:14Z</updated>

		<summary type="html">&lt;p&gt;Aurorlock: /* Record starting Spheres */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
=== [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Spheres Record starting Spheres] ===&lt;br /&gt;
&lt;br /&gt;
There are nine Spheres, each of which represent a certain element of reality. In game terms they represent a mage’s ability to manipulate that aspect of reality. Each Tradition has a heritage of study that covers one Sphere in great depth. It is this heritage that determines your character’s Specialty Sphere.&lt;br /&gt;
&lt;br /&gt;
After marking down your free level of your Specialty Sphere, you will then assign an additional five free levels to any Spheres of your choosing. Note that your maximum level of a Sphere is capped by your character’s Arete; in other words, if your Arete is 2, you can only have two levels in any given Sphere.&lt;br /&gt;
&lt;br /&gt;
In total, at Character Creation, your character will get six levels of Spheres to spread among the nine Spheres of magickal understanding.&lt;br /&gt;
&lt;br /&gt;
The affinity Spheres for the various [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Tradition Traditions] are:&lt;br /&gt;
* [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Akashic_Brotherhood Akashic Brotherhood]: [https://magetc.itchyeyes.net/mediawiki/index.php/The_Spheres#MIND Mind]&lt;br /&gt;
* [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Celestial_Chorus Celestial Chorus]: [https://magetc.itchyeyes.net/mediawiki/index.php/The_Spheres#PRIME Prime]&lt;br /&gt;
* [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Cult_of_Ecstasy Cult of Ecstasy]: [https://magetc.itchyeyes.net/mediawiki/index.php/The_Spheres#TIME Time]&lt;br /&gt;
* [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Dreamspeakers Dreamspeakers]: [https://magetc.itchyeyes.net/mediawiki/index.php/The_Spheres#SPIRIT Spirit]&lt;br /&gt;
* [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Euthanatos Euthanatos]: [https://magetc.itchyeyes.net/mediawiki/index.php/The_Spheres#ENTROPY Entropy]&lt;br /&gt;
* [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Order_of_Hermes Order of Hermes]: [https://magetc.itchyeyes.net/mediawiki/index.php/The_Spheres#FORCES Forces]&lt;br /&gt;
* [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Society_of_Ether Society of Ether]: [https://magetc.itchyeyes.net/mediawiki/index.php/The_Spheres#MATTER Matter]&lt;br /&gt;
* [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Verbena Verbana]: [https://magetc.itchyeyes.net/mediawiki/index.php/The_Spheres#LIFE Life]&lt;br /&gt;
* [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Virtual_Adepts Virtual Adepts]: [https://magetc.itchyeyes.net/mediawiki/index.php/The_Spheres#CORRESPONDANCE Correspondence]&lt;br /&gt;
&lt;br /&gt;
After marking down your free level of your Specialty Sphere, you will then assign an additional five free levels to any Spheres of your choosing. Note that your maximum level of a Sphere is capped by your character’s [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Arete Arete]; in other words, if your [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Arete Arete] is 2, you can only have two levels in any given sphere.&lt;br /&gt;
&lt;br /&gt;
In total, at CC, your character will get six levels of Spheres to spread among the nine Spheres of magickal understanding.&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Character_Cast&amp;diff=447</id>
		<title>Character Cast</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Character_Cast&amp;diff=447"/>
		<updated>2025-07-29T11:05:13Z</updated>

		<summary type="html">&lt;p&gt;Aurorlock: Created page with &amp;quot;Anne Smith&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Anne Smith]]&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Select_Advantages&amp;diff=446</id>
		<title>Template:Select Advantages</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Select_Advantages&amp;diff=446"/>
		<updated>2025-07-29T11:03:24Z</updated>

		<summary type="html">&lt;p&gt;Aurorlock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [https://magetc.itchyeyes.net/mediawiki/index.php/Template:Select_Advantages Step Four: Select Advantages] ==&lt;br /&gt;
=== Backgrounds ===&lt;br /&gt;
&lt;br /&gt;
Representing advantages of relationships, circumstances and opportunity, Backgrounds are a measure of a character’s internal and external resources. As with Attributes and Abilities, at CC your character’s Backgrounds should be based on essential elements of your character’s history. During the creation process you’ll start with seven free Background Traits to assign.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
=== Record your character’s Affinity Sphere ===&lt;br /&gt;
&lt;br /&gt;
There are nine [[Spheres]], each of which represent a certain element of reality. In game terms they represent a mage’s ability to manipulate that aspect of reality. Each [[Tradition]] has a heritage of study that covers one Sphere in great depth. It is this heritage that determines your character’s Specialty Sphere.&lt;br /&gt;
&lt;br /&gt;
After marking one level in your Specialty Sphere, you will be able to assign an additional five free levels of Spheres to any of your choosing. Note that your maximum level of a Sphere is capped by your character’s Arete; in other words, if your [[Arete]] is 2, you can only have two levels in any given sphere.&lt;br /&gt;
&lt;br /&gt;
In total, at CC, your character will get six levels of Spheres to spread among the nine Spheres of magick understanding.&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Select_Abilities&amp;diff=445</id>
		<title>Template:Select Abilities</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Select_Abilities&amp;diff=445"/>
		<updated>2025-07-29T11:03:02Z</updated>

		<summary type="html">&lt;p&gt;Aurorlock: /* Step Three: Select Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Select_AbilitiesStep Three: Select Abilities] ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What do they know?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Abilities are the reflection of specific Talents, Skills and Knowledges a character has acquired through their life. At character creation these Abilities should reflect their past experiences. For example, your physical fitness coach would likely have some level of Athletics and Leadership, and maybe some Dodge, Medicine and Academics training if they’re licensed. The scholar may have some Firearms training for a concealed carry, but has likely spent the majority of their time studying the various sciences and the other Talents, Skills, and Knowledges to coincide with their job and passions.&lt;br /&gt;
&lt;br /&gt;
Depending on your character’s Tradition, your character may get free one or more free Traits to be assigned to specific Abilities. This information can be found in the Tradition Advantage section of their respective Tradition.&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Select_Attributes&amp;diff=444</id>
		<title>Template:Select Attributes</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Select_Attributes&amp;diff=444"/>
		<updated>2025-07-29T11:02:44Z</updated>

		<summary type="html">&lt;p&gt;Aurorlock: /* Step Two: Select Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Select_Attributes Step Two: Select Attributes] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;What are their core competencies?&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A character’s Attribute Traits represent their core competencies and help define what they’re good at both naturally and on what they’ve focused their passions on. Use these to start and get a feel for what your character is good at. If they’re a physical fitness coach they’ll likely be good at Physical activities. If they’re an academic scholar they would likely be focused on their Mental faculties. An occult-oriented modern witch might have focused on using their Social skills to build a coven rather than be focused on purely academic pursuits and knowledge.&lt;br /&gt;
&lt;br /&gt;
The important thing to remember is that while a character doesn’t need to fit a stereotype. You could have a charismatic physical fitness coach, or a scholar who’s not afraid to get their hands dirty for scraps of knowledge. Regardless, there should at least be reasons in their history, background, and experiences that has molded them to into who they are today.&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Pick_Tradition&amp;diff=443</id>
		<title>Template:Pick Tradition</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Pick_Tradition&amp;diff=443"/>
		<updated>2025-07-29T11:02:00Z</updated>

		<summary type="html">&lt;p&gt;Aurorlock: /* Picking a Tradition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== [https://magetc.itchyeyes.net/mediawiki/index.php/Template:Pick_Tradition Picking a Tradition] ===&lt;br /&gt;
&lt;br /&gt;
Select the Tradition your mage trained under—the mystical society whose beliefs, practices, and worldview shaped their path. Each Tradition offers a unique magical paradigm and specializes in a particular Sphere, influencing how your character approaches magic. Your choice will also define your mage’s allies, rivals, and place within the broader landscape of Awakened society.&lt;br /&gt;
&lt;br /&gt;
The Nine Traditions are: Akashic Brotherhood, Celestial Chorus, Cult of Ecstasy, Dreamspeakers, Euthanatos, Order of Hermes, Sons of Ether, Verbena, and Virtual Adepts.&lt;br /&gt;
&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Avatar_And_Essence&amp;diff=442</id>
		<title>Template:Avatar And Essence</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Avatar_And_Essence&amp;diff=442"/>
		<updated>2025-07-29T11:01:43Z</updated>

		<summary type="html">&lt;p&gt;Aurorlock: /* Create an Avatar &amp;amp; pick its Essence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Avatar_And_Essence Create an Avatar &amp;amp; pick its Essence] ===&lt;br /&gt;
&lt;br /&gt;
Choose an [[Avatar]] that reflects your mage’s inner guide. Then, select an Essence (Dynamic, Pattern, Primordial, or Questing) to define how that Avatar communicates and the way it pushes your mage toward growth, whether through chaos, structure, instinct, or personal discovery. This relationship shapes your mystic journey.&lt;br /&gt;
&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Archetype&amp;diff=441</id>
		<title>Template:Archetype</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Archetype&amp;diff=441"/>
		<updated>2025-07-29T11:01:25Z</updated>

		<summary type="html">&lt;p&gt;Aurorlock: /* Come up with both a Nature and a Demeanor Archetype */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Archetype Come up with both a Nature and a Demeanor Archetype] ===&lt;br /&gt;
&lt;br /&gt;
Your character’s Nature and Demeanor are another one of the fundamental lenses from which they view their perception of the world around them. Oftentimes, a character’s Nature and Demeanor will offer potential motivations, give a way to define how a character acts versus what they believe and can offer a few sentences to help shape the core of your character’s personality.&lt;br /&gt;
&lt;br /&gt;
-----&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Character_Creation&amp;diff=440</id>
		<title>Character Creation</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Character_Creation&amp;diff=440"/>
		<updated>2025-07-29T11:00:07Z</updated>

		<summary type="html">&lt;p&gt;Aurorlock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Official Inheritance of Ashes character creation guide: [[File:IOA Character Creation Guide.pdf]]&lt;br /&gt;
&lt;br /&gt;
The above PDF takes precedence over anything below that may contradict.&lt;br /&gt;
&lt;br /&gt;
= Step 1: Inspiration =&lt;br /&gt;
&lt;br /&gt;
Start with a concept of who your character was before they Awakened.  Pick a simple word, like artist, teacher, bum, businesswoman, etc.  A general label that you can hang onto the character easily is good.&lt;br /&gt;
&lt;br /&gt;
== Tradition ==&lt;br /&gt;
&lt;br /&gt;
Pick the kind of mage your character became.&lt;br /&gt;
&lt;br /&gt;
Shortlist of the Traditions:&lt;br /&gt;
&lt;br /&gt;
* Akashic Brotherhood - Mystical martial artists.  Specialty sphere: Mind&lt;br /&gt;
* Celestial Chorus - Singers of divinity.  Specialty sphere: Prime.&lt;br /&gt;
* Cult of Ecstatsy - Seers who dance and seek pleasure.  Specialty sphere: Time.&lt;br /&gt;
* Dreamspeakers - Spiritual naturalists.  Specialty sphere: Spirit.&lt;br /&gt;
* Euthanatos - Balance seekers who relieve suffering.  Specialty sphere: Entropy.&lt;br /&gt;
* Order of Hermes - Specialists of a thousand years.  Specialty sphere: Force.&lt;br /&gt;
* Sons of Ether - Scientists of magic.  Specialty sphere: Matter.&lt;br /&gt;
* Verbena - Rememberers of old rites and cycles of nature.  Specialty sphere: Life.&lt;br /&gt;
* Virtual Adepts - Hackers of the information age.  Specialty sphere: Correspondence.&lt;br /&gt;
* Hollow Ones - Nihilistic goth mages.  Specialty sphere: None.&lt;br /&gt;
* Orphans - Mages who Awakened without guidance or mentorship.  Specialty sphere: Any one.&lt;br /&gt;
&lt;br /&gt;
== Nature and Demeanor ==&lt;br /&gt;
&lt;br /&gt;
Nature is a foundation of your character&#039;s internal drives and desires.&lt;br /&gt;
&lt;br /&gt;
Demeanor is how that character expresses theirself and navigates the world.&lt;br /&gt;
&lt;br /&gt;
== Avatar Essence ==&lt;br /&gt;
&lt;br /&gt;
An Awakened mage has an Avatar attached to their soul.  The Avatar&#039;s Essence determines their view magical goals for the mage.&lt;br /&gt;
&lt;br /&gt;
Pick one of the following Avatar Essences:&lt;br /&gt;
&lt;br /&gt;
* Dynamic - The Avatar seeks endless change and the birth of new forms.&lt;br /&gt;
* Pattern - The Avatar enforces conformity and reinforces existing structure carefully.&lt;br /&gt;
* Primordial - The Avatar destroys old forms and sows chaos to bring about renewal and rebirth.&lt;br /&gt;
* Questing - The Avatar builds upon a series of experiences to reach some eventual goal.&lt;br /&gt;
&lt;br /&gt;
= Step 2: Attributes =&lt;br /&gt;
&lt;br /&gt;
You have 3 Trait categories for Attributes Traits: Physical, Social, and Mental.  Pick a primary, secondary, and tertiary category.&lt;br /&gt;
&lt;br /&gt;
Assign 7 Traits for your primary category, 5 Traits for your secondary category, and 3 Traits for your tertiary category.&lt;br /&gt;
&lt;br /&gt;
Attributes:&lt;br /&gt;
&lt;br /&gt;
* Physical Traits: Agile, Brawny, Brutal, Dexterous, Enduring, Energetic, Ferocious, Graceful, Lithe, Nimble, Quick, Resilient, Robust, Rugged, Stalwart, Steady, Tenacious, Tireless, Tough, Vigorous, Wiry&lt;br /&gt;
* Social Traits: Alluring, Beguiling, Charismatic, Charming, Commanding, Dignified, Diplomatic, Elegant, Eloquent, Empathetic, Expressive, Fearsome, Friendly, Genial, Gorgeous, Ingratiating, Intimidating, Magnetic, Persuasive, Seductive, Witty&lt;br /&gt;
* Mental Traits: Alert, Attentive, Clever, Creative, Cunning, Dedicated, Determined, Discerning, Disciplined, Flexible, Insightful, Intuitive, Knowledgeable, Observant, Patient, Rational, Reflective, Vigilant, Wily, Wise&lt;br /&gt;
&lt;br /&gt;
= Step 3: Advantages =&lt;br /&gt;
&lt;br /&gt;
== Choose Abilities ==&lt;br /&gt;
&lt;br /&gt;
Pick 5 Abilities that make sense for your character, using history, Tradition, and other things according to your character to decide.  You can choose multiple levels of an Ability.&lt;br /&gt;
&lt;br /&gt;
Abilities: Academics, Alertness, Athletics, Awareness, Brawl, Computer, Cosmology, Crafts, Dodge, Drive, Enigmas, Etiquette, Expression, Firearms, Hobby/Professional/Expert Ability, Intimidation, Investigation, Law, Leadership, Linguistics, Medicine, Meditation, Melee, Occult, Performance, Science, Stealth, Streetwise, Subterfuge, Survival, Technology&lt;br /&gt;
&lt;br /&gt;
== Assign Specialty Spheres ==&lt;br /&gt;
&lt;br /&gt;
Write down the first level of your Tradition&#039;s specialty Sphere.&lt;br /&gt;
&lt;br /&gt;
== Choose Backgrounds ==&lt;br /&gt;
&lt;br /&gt;
Pick 7 total Background Traits.  No Background may go higher than 5 traits, and it requires Storyteller approval to start with more than 3 Traits in any one background.&lt;br /&gt;
&lt;br /&gt;
Backgrounds: Allies, [[Arcane]], [[Avatar]], Contacts, [[Destiny]], [[Dream]], Influence, Library, Mentor, [[Node]], Resources, [[Wonder]]&lt;br /&gt;
&lt;br /&gt;
== Assign Arete Trait ==&lt;br /&gt;
&lt;br /&gt;
Unless you assign Free Traits to increase the total Arete Traits, you only start with 1.  You cannot have more than 3 Arete Traits via spending Free Traits.&lt;br /&gt;
&lt;br /&gt;
== Assign Willpower Traits ==&lt;br /&gt;
&lt;br /&gt;
You start with 5 Willpower Traits.  You can improve this to 10 Willpower Traits.&lt;br /&gt;
&lt;br /&gt;
== Assign Resonance Traits ==&lt;br /&gt;
&lt;br /&gt;
Resonance Traits reflect a mage&#039;s personal spin on magic that colors their Effects in a subtle manner.&lt;br /&gt;
&lt;br /&gt;
Pick one Dynamic, Entropic, or Static Resonance Trait when you begin play.  You may gain additional Resonance Traits later.&lt;br /&gt;
&lt;br /&gt;
Resonance traits are associated with Avatar Essences.&lt;br /&gt;
&lt;br /&gt;
Resonance Traits:&lt;br /&gt;
&lt;br /&gt;
* Dynamic - similar to the Dynamic Essence&lt;br /&gt;
* Entropic - similar to the Primordial Essence&lt;br /&gt;
* Static - similar to the Pattern Essence&lt;br /&gt;
&lt;br /&gt;
== Negative Traits ==&lt;br /&gt;
&lt;br /&gt;
You may take up to 5 Negative Traits for 1 bonus Free Trait each, but you should limit it to no more than 3 in one Attribute category.&lt;br /&gt;
&lt;br /&gt;
Negative Traits:&lt;br /&gt;
&lt;br /&gt;
* Negative Physical Traits: Clumsy, Cowardly, Decrepit, Delicate, Docile, Flabby, Frail, Lame, Lethargic, Puny, Sickly, Slow, Soft&lt;br /&gt;
* Negative Social Traits: Bestial Callous, Condescending, Dull, Feral, Ghastly, Meek, Naive, Obnoxious, Repugnant, Shy, Tactless, Untrustworthy&lt;br /&gt;
* Negative Mental Traits: Deceitful, Forgetful, Gullible, Ignorant, Impatient, Oblivious, Predictable, Shortsighted, Squeamish, Submissive, Unstable, Violent, Witless&lt;br /&gt;
&lt;br /&gt;
== Derangements ==&lt;br /&gt;
&lt;br /&gt;
Derangements are personality problems that affect the outlook a character has on the world.&lt;br /&gt;
&lt;br /&gt;
Taking a derangement grants 2 bonus Free Traits that count against the limit of five Negative Traits (note: Does this mean a derangement counts as 2 Negative Traits, or 1 Negative Trait).&lt;br /&gt;
&lt;br /&gt;
Derangements require advanced roleplaying, so consult with a Storyteller before taking one.&lt;br /&gt;
&lt;br /&gt;
Derangements: Bulimia, Crimson Rage, Fugue, Hysteria, Manic-Depression, Megalomania, Multiple Personalities, Obsessive/Compulsive, Paranoia, Regression, Schizophrenia&lt;br /&gt;
&lt;br /&gt;
== Assign Free Traits ==&lt;br /&gt;
&lt;br /&gt;
You start with five Free Traits, plus any bonus Free Traits from Negative Traits or derangements selected earlier.&lt;br /&gt;
&lt;br /&gt;
Free Trait costs:&lt;br /&gt;
&lt;br /&gt;
* 1 for an additional Attribute Trait (max 10 per category).&lt;br /&gt;
* 1 for an additional Ability Trait (max 5 per Ability).&lt;br /&gt;
* 1 for a specialization in an Ability that you already have (max one specialization for a particular Ability).&lt;br /&gt;
* 1 for an additional Background Trait, subject to Storyteller approval.&lt;br /&gt;
* 2 for an additional Arete Trait.  This cannot raise the rating above a total of 3 Arete Traits.&lt;br /&gt;
* 3 for an extra Willpower Trait, to a maximum of 10 permanent Willpower Traits.&lt;br /&gt;
* 3 for the first level of any Sphere, subject to Storyteller approval.&lt;br /&gt;
&lt;br /&gt;
== Choose Spheres ==&lt;br /&gt;
&lt;br /&gt;
If you have one Tradition specialty sphere, you pick 5 additional levels of Spheres.&lt;br /&gt;
&lt;br /&gt;
If you have a Traditional Sphere and a faction specialty Sphere, you pick 4 additional Sphere levels.&lt;br /&gt;
&lt;br /&gt;
If you have no specialty Sphere, you can pick 6 levels of Spheres of your choice.&lt;br /&gt;
&lt;br /&gt;
No Sphere level can exceed your Arete Trait total.&lt;br /&gt;
&lt;br /&gt;
= Step 5: Spark of Life =&lt;br /&gt;
&lt;br /&gt;
* History: Figure out your character&#039;s history, backstory, etc.&lt;br /&gt;
* Secrets: What are your character&#039;s secrets?&lt;br /&gt;
* Motivation: What drives your character&#039;s day-to-day?&lt;br /&gt;
* Appearance: What does your character look like?&lt;br /&gt;
* Foci: What does your mage use as a focus for each sphere?&lt;br /&gt;
* Quirks: What mannerisms do you do?&lt;br /&gt;
{{Spending_XP}}&lt;br /&gt;
&lt;br /&gt;
{{Starting_XP}}&lt;br /&gt;
&lt;br /&gt;
{{Spending_Starting_XP}}&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Character_Creation&amp;diff=439</id>
		<title>Character Creation</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Character_Creation&amp;diff=439"/>
		<updated>2025-07-29T10:59:54Z</updated>

		<summary type="html">&lt;p&gt;Aurorlock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Official Inheritance of Ashes character creation guide: [[File:IOA Character Creation Guide.pdf]]&lt;br /&gt;
&lt;br /&gt;
The above PDF takes precedence over anything below that may contradict.&lt;br /&gt;
&lt;br /&gt;
= Step 1: Inspiration =&lt;br /&gt;
&lt;br /&gt;
Start with a concept of who your character was before they Awakened.  Pick a simple word, like artist, teacher, bum, businesswoman, etc.  A general label that you can hang onto the character easily is good.&lt;br /&gt;
&lt;br /&gt;
== Tradition ==&lt;br /&gt;
&lt;br /&gt;
Pick the kind of mage your character became.&lt;br /&gt;
&lt;br /&gt;
Shortlist of the Traditions:&lt;br /&gt;
&lt;br /&gt;
* Akashic Brotherhood - Mystical martial artists.  Specialty sphere: Mind&lt;br /&gt;
* Celestial Chorus - Singers of divinity.  Specialty sphere: Prime.&lt;br /&gt;
* Cult of Ecstatsy - Seers who dance and seek pleasure.  Specialty sphere: Time.&lt;br /&gt;
* Dreamspeakers - Spiritual naturalists.  Specialty sphere: Spirit.&lt;br /&gt;
* Euthanatos - Balance seekers who relieve suffering.  Specialty sphere: Entropy.&lt;br /&gt;
* Order of Hermes - Specialists of a thousand years.  Specialty sphere: Force.&lt;br /&gt;
* Sons of Ether - Scientists of magic.  Specialty sphere: Matter.&lt;br /&gt;
* Verbena - Rememberers of old rites and cycles of nature.  Specialty sphere: Life.&lt;br /&gt;
* Virtual Adepts - Hackers of the information age.  Specialty sphere: Correspondence.&lt;br /&gt;
* Hollow Ones - Nihilistic goth mages.  Specialty sphere: None.&lt;br /&gt;
* Orphans - Mages who Awakened without guidance or mentorship.  Specialty sphere: Any one.&lt;br /&gt;
&lt;br /&gt;
== Nature and Demeanor ==&lt;br /&gt;
&lt;br /&gt;
Nature is a foundation of your character&#039;s internal drives and desires.&lt;br /&gt;
&lt;br /&gt;
Demeanor is how that character expresses theirself and navigates the world.&lt;br /&gt;
&lt;br /&gt;
== Avatar Essence ==&lt;br /&gt;
&lt;br /&gt;
An Awakened mage has an Avatar attached to their soul.  The Avatar&#039;s Essence determines their view magical goals for the mage.&lt;br /&gt;
&lt;br /&gt;
Pick one of the following Avatar Essences:&lt;br /&gt;
&lt;br /&gt;
* Dynamic - The Avatar seeks endless change and the birth of new forms.&lt;br /&gt;
* Pattern - The Avatar enforces conformity and reinforces existing structure carefully.&lt;br /&gt;
* Primordial - The Avatar destroys old forms and sows chaos to bring about renewal and rebirth.&lt;br /&gt;
* Questing - The Avatar builds upon a series of experiences to reach some eventual goal.&lt;br /&gt;
&lt;br /&gt;
= Step 2: Attributes =&lt;br /&gt;
&lt;br /&gt;
You have 3 Trait categories for Attributes Traits: Physical, Social, and Mental.  Pick a primary, secondary, and tertiary category.&lt;br /&gt;
&lt;br /&gt;
Assign 7 Traits for your primary category, 5 Traits for your secondary category, and 3 Traits for your tertiary category.&lt;br /&gt;
&lt;br /&gt;
Attributes:&lt;br /&gt;
&lt;br /&gt;
* Physical Traits: Agile, Brawny, Brutal, Dexterous, Enduring, Energetic, Ferocious, Graceful, Lithe, Nimble, Quick, Resilient, Robust, Rugged, Stalwart, Steady, Tenacious, Tireless, Tough, Vigorous, Wiry&lt;br /&gt;
* Social Traits: Alluring, Beguiling, Charismatic, Charming, Commanding, Dignified, Diplomatic, Elegant, Eloquent, Empathetic, Expressive, Fearsome, Friendly, Genial, Gorgeous, Ingratiating, Intimidating, Magnetic, Persuasive, Seductive, Witty&lt;br /&gt;
* Mental Traits: Alert, Attentive, Clever, Creative, Cunning, Dedicated, Determined, Discerning, Disciplined, Flexible, Insightful, Intuitive, Knowledgeable, Observant, Patient, Rational, Reflective, Vigilant, Wily, Wise&lt;br /&gt;
&lt;br /&gt;
= Step 3: Advantages =&lt;br /&gt;
&lt;br /&gt;
== Choose Abilities ==&lt;br /&gt;
&lt;br /&gt;
Pick 5 Abilities that make sense for your character, using history, Tradition, and other things according to your character to decide.  You can choose multiple levels of an Ability.&lt;br /&gt;
&lt;br /&gt;
Abilities: Academics, Alertness, Athletics, Awareness, Brawl, Computer, Cosmology, Crafts, Dodge, Drive, Enigmas, Etiquette, Expression, Firearms, Hobby/Professional/Expert Ability, Intimidation, Investigation, Law, Leadership, Linguistics, Medicine, Meditation, Melee, Occult, Performance, Science, Stealth, Streetwise, Subterfuge, Survival, Technology&lt;br /&gt;
&lt;br /&gt;
== Assign Specialty Spheres ==&lt;br /&gt;
&lt;br /&gt;
Write down the first level of your Tradition&#039;s specialty Sphere.&lt;br /&gt;
&lt;br /&gt;
== Choose Backgrounds ==&lt;br /&gt;
&lt;br /&gt;
Pick 7 total Background Traits.  No Background may go higher than 5 traits, and it requires Storyteller approval to start with more than 3 Traits in any one background.&lt;br /&gt;
&lt;br /&gt;
Backgrounds: Allies, [[Arcane]], [[Avatar]], Contacts, [[Destiny]], [[Dream]], Influence, Library, Mentor, [[Node]], Resources, [[Wonder]]&lt;br /&gt;
&lt;br /&gt;
== Assign Arete Trait ==&lt;br /&gt;
&lt;br /&gt;
Unless you assign Free Traits to increase the total Arete Traits, you only start with 1.  You cannot have more than 3 Arete Traits via spending Free Traits.&lt;br /&gt;
&lt;br /&gt;
== Assign Willpower Traits ==&lt;br /&gt;
&lt;br /&gt;
You start with 5 Willpower Traits.  You can improve this to 10 Willpower Traits.&lt;br /&gt;
&lt;br /&gt;
== Assign Resonance Traits ==&lt;br /&gt;
&lt;br /&gt;
Resonance Traits reflect a mage&#039;s personal spin on magic that colors their Effects in a subtle manner.&lt;br /&gt;
&lt;br /&gt;
Pick one Dynamic, Entropic, or Static Resonance Trait when you begin play.  You may gain additional Resonance Traits later.&lt;br /&gt;
&lt;br /&gt;
Resonance traits are associated with Avatar Essences.&lt;br /&gt;
&lt;br /&gt;
Resonance Traits:&lt;br /&gt;
&lt;br /&gt;
* Dynamic - similar to the Dynamic Essence&lt;br /&gt;
* Entropic - similar to the Primordial Essence&lt;br /&gt;
* Static - similar to the Pattern Essence&lt;br /&gt;
&lt;br /&gt;
== Negative Traits ==&lt;br /&gt;
&lt;br /&gt;
You may take up to 5 Negative Traits for 1 bonus Free Trait each, but you should limit it to no more than 3 in one Attribute category.&lt;br /&gt;
&lt;br /&gt;
Negative Traits:&lt;br /&gt;
&lt;br /&gt;
* Negative Physical Traits: Clumsy, Cowardly, Decrepit, Delicate, Docile, Flabby, Frail, Lame, Lethargic, Puny, Sickly, Slow, Soft&lt;br /&gt;
* Negative Social Traits: Bestial Callous, Condescending, Dull, Feral, Ghastly, Meek, Naive, Obnoxious, Repugnant, Shy, Tactless, Untrustworthy&lt;br /&gt;
* Negative Mental Traits: Deceitful, Forgetful, Gullible, Ignorant, Impatient, Oblivious, Predictable, Shortsighted, Squeamish, Submissive, Unstable, Violent, Witless&lt;br /&gt;
&lt;br /&gt;
== Derangements ==&lt;br /&gt;
&lt;br /&gt;
Derangements are personality problems that affect the outlook a character has on the world.&lt;br /&gt;
&lt;br /&gt;
Taking a derangement grants 2 bonus Free Traits that count against the limit of five Negative Traits (note: Does this mean a derangement counts as 2 Negative Traits, or 1 Negative Trait).&lt;br /&gt;
&lt;br /&gt;
Derangements require advanced roleplaying, so consult with a Storyteller before taking one.&lt;br /&gt;
&lt;br /&gt;
Derangements: Bulimia, Crimson Rage, Fugue, Hysteria, Manic-Depression, Megalomania, Multiple Personalities, Obsessive/Compulsive, Paranoia, Regression, Schizophrenia&lt;br /&gt;
&lt;br /&gt;
== Assign Free Traits ==&lt;br /&gt;
&lt;br /&gt;
You start with five Free Traits, plus any bonus Free Traits from Negative Traits or derangements selected earlier.&lt;br /&gt;
&lt;br /&gt;
Free Trait costs:&lt;br /&gt;
&lt;br /&gt;
* 1 for an additional Attribute Trait (max 10 per category).&lt;br /&gt;
* 1 for an additional Ability Trait (max 5 per Ability).&lt;br /&gt;
* 1 for a specialization in an Ability that you already have (max one specialization for a particular Ability).&lt;br /&gt;
* 1 for an additional Background Trait, subject to Storyteller approval.&lt;br /&gt;
* 2 for an additional Arete Trait.  This cannot raise the rating above a total of 3 Arete Traits.&lt;br /&gt;
* 3 for an extra Willpower Trait, to a maximum of 10 permanent Willpower Traits.&lt;br /&gt;
* 3 for the first level of any Sphere, subject to Storyteller approval.&lt;br /&gt;
&lt;br /&gt;
== Choose Spheres ==&lt;br /&gt;
&lt;br /&gt;
If you have one Tradition specialty sphere, you pick 5 additional levels of Spheres.&lt;br /&gt;
&lt;br /&gt;
If you have a Traditional Sphere and a faction specialty Sphere, you pick 4 additional Sphere levels.&lt;br /&gt;
&lt;br /&gt;
If you have no specialty Sphere, you can pick 6 levels of Spheres of your choice.&lt;br /&gt;
&lt;br /&gt;
No Sphere level can exceed your Arete Trait total.&lt;br /&gt;
&lt;br /&gt;
= Step 5: Spark of Life =&lt;br /&gt;
&lt;br /&gt;
* History: Figure out your character&#039;s history, backstory, etc.&lt;br /&gt;
* Secrets: What are your character&#039;s secrets?&lt;br /&gt;
* Motivation: What drives your character&#039;s day-to-day?&lt;br /&gt;
* Appearance: What does your character look like?&lt;br /&gt;
* Foci: What does your mage use as a focus for each sphere?&lt;br /&gt;
* Quirks: What mannerisms do you do?&lt;br /&gt;
&lt;br /&gt;
{{Spending_XP}}&lt;br /&gt;
&lt;br /&gt;
{{Starting_XP}}&lt;br /&gt;
&lt;br /&gt;
{{Spending_Starting_XP}}&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Spending_XP&amp;diff=438</id>
		<title>Template:Spending XP</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Spending_XP&amp;diff=438"/>
		<updated>2025-07-29T10:59:33Z</updated>

		<summary type="html">&lt;p&gt;Aurorlock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Spending_XP Experience expenditure] =&lt;br /&gt;
&lt;br /&gt;
Experience is generally awarded for playing in a game session.  They are spent to increase your character&#039;s abilities.&lt;br /&gt;
&lt;br /&gt;
Experience costs:&lt;br /&gt;
&lt;br /&gt;
* 1 per new Attribute Trait (max 10 per category)&lt;br /&gt;
* 1 per new Ability Trait (max 5 per Ability)&lt;br /&gt;
* 1 per new Background Trait, subject to Storyteller approval (max 5 per Background)&lt;br /&gt;
* Spheres:&lt;br /&gt;
** 4 per Initiate or Apprentice level Sphere (+1 if not specialty Sphere)&lt;br /&gt;
** 8 per Disciple or Adept level Sphere (+2 if not specialty Sphere)&lt;br /&gt;
** 12 per Master level sphere (+3 if not specialty Sphere)&lt;br /&gt;
* 4 per new Arete Trait, subject to appropriate Seeking&lt;br /&gt;
* 1 per new Specialization in an ability you already have (you cannot have more than one Specialization in a particular Ability)&lt;br /&gt;
* 3 per new Willpower Trait (max 10)&lt;br /&gt;
* 2 per removal of a Negative Trait&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Spending_Starting_XP&amp;diff=437</id>
		<title>Template:Spending Starting XP</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Spending_Starting_XP&amp;diff=437"/>
		<updated>2025-07-29T10:59:11Z</updated>

		<summary type="html">&lt;p&gt;Aurorlock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Spending_Starting_XP Spending Additional Starting XP] ===&lt;br /&gt;
&lt;br /&gt;
*New Attribute Trait — One Experience per Attribute Trait.&lt;br /&gt;
*New Ability Trait — One Experience per Ability Trait.&lt;br /&gt;
*New Background Trait — One Experience per Trait with Storyteller approval.&lt;br /&gt;
*New Sphere — Four Experience Traits for Initiate or Apprentice level; eight Experience Traits for Disciple or Adept level; 12 Experience Traits for Master level. &lt;br /&gt;
** &#039;&#039;&#039;These costs increase to five/10/15 for Spheres other than your specialty Sphere.&#039;&#039;&#039;&lt;br /&gt;
*New Arete — Four Experience per Trait (A first-time player’s Arete is capped at 2 in Inheritance of Ashes. All new characters are capped at Arete 3).&lt;br /&gt;
*New Rote — One Experience Trait for each Sphere level used in the rote.&lt;br /&gt;
*New Specialization — One Experience Trait in an Ability you have at least four Traits in.&lt;br /&gt;
*New Willpower — Three Experience per Trait.&lt;br /&gt;
*Buy Off Negative Trait — Two Experience per Trait.&lt;br /&gt;
*Buying Merits — Merits may be purchased with XP at twice the cost of the Trait value listed in the Merit’s description.&lt;br /&gt;
*Buy Off Flaws — A flaw may be removed from a character’s sheet at twice the cost of the Trait value listed in the Flaw’s description.&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Spending_Starting_XP&amp;diff=436</id>
		<title>Template:Spending Starting XP</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Spending_Starting_XP&amp;diff=436"/>
		<updated>2025-07-29T10:58:41Z</updated>

		<summary type="html">&lt;p&gt;Aurorlock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Spending_Starting_XP Experience Expenditure] ===&lt;br /&gt;
&lt;br /&gt;
Experience is generally awarded for playing in a game session.  They are spent to increase your character&#039;s abilities.&lt;br /&gt;
&lt;br /&gt;
Experience costs:&lt;br /&gt;
&lt;br /&gt;
* 1 per new Attribute Trait (max 10 per category)&lt;br /&gt;
* 1 per new Ability Trait (max 5 per Ability)&lt;br /&gt;
* 1 per new Background Trait, subject to Storyteller approval (max 5 per Background)&lt;br /&gt;
* Spheres:&lt;br /&gt;
** 4 per Initiate or Apprentice level Sphere (+1 if not specialty Sphere)&lt;br /&gt;
** 8 per Disciple or Adept level Sphere (+2 if not specialty Sphere)&lt;br /&gt;
** 12 per Master level sphere (+3 if not specialty Sphere)&lt;br /&gt;
* 4 per new Arete Trait, subject to appropriate Seeking&lt;br /&gt;
* 1 per new Specialization in an ability you already have (you cannot have more than one Specialization in a particular Ability)&lt;br /&gt;
* 3 per new Willpower Trait (max 10)&lt;br /&gt;
* 2 per removal of a Negative Trait&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Spending_Starting_XP&amp;diff=435</id>
		<title>Template:Spending Starting XP</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Spending_Starting_XP&amp;diff=435"/>
		<updated>2025-07-29T10:57:21Z</updated>

		<summary type="html">&lt;p&gt;Aurorlock: /* Spending Additional Starting XP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Spending_Starting_XP Spending Additional Starting XP] ===&lt;br /&gt;
&lt;br /&gt;
*New Attribute Trait — One Experience per Attribute Trait.&lt;br /&gt;
*New Ability Trait — One Experience per Ability Trait.&lt;br /&gt;
*New Background Trait — One Experience per Trait with Storyteller approval.&lt;br /&gt;
*New Sphere — Four Experience Traits for Initiate or Apprentice level; eight Experience Traits for Disciple or Adept level; 12 Experience Traits for Master level. &lt;br /&gt;
** &#039;&#039;&#039;These costs increase to five/10/15 for Spheres other than your specialty Sphere.&#039;&#039;&#039;&lt;br /&gt;
*New Arete — Four Experience per Trait (A first-time player’s Arete is capped at 2 in Inheritance of Ashes. All new characters are capped at Arete 3).&lt;br /&gt;
*New Rote — One Experience Trait for each Sphere level used in the rote.&lt;br /&gt;
*New Specialization — One Experience Trait in an Ability you have at least four Traits in.&lt;br /&gt;
*New Willpower — Three Experience per Trait.&lt;br /&gt;
*Buy Off Negative Trait — Two Experience per Trait.&lt;br /&gt;
*Buying Merits — Merits may be purchased with XP at twice the cost of the Trait value listed in the Merit’s description.&lt;br /&gt;
*Buy Off Flaws — A flaw may be removed from a character’s sheet at twice the cost of the Trait value listed in the Flaw’s description.&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Spending_Starting_XP&amp;diff=434</id>
		<title>Template:Spending Starting XP</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Spending_Starting_XP&amp;diff=434"/>
		<updated>2025-07-29T10:56:55Z</updated>

		<summary type="html">&lt;p&gt;Aurorlock: /* Spending Additional Starting XP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Spending_Starting_XP Spending Additional Starting XP] ===&lt;br /&gt;
&lt;br /&gt;
*New Attribute Trait — One Experience per Attribute Trait.&lt;br /&gt;
*New Ability Trait — One Experience per Ability Trait.&lt;br /&gt;
*New Background Trait — One Experience per Trait with Storyteller approval.&lt;br /&gt;
*New Sphere — Four Experience Traits for Initiate or Apprentice level; eight Experience Traits for Disciple or Adept level; 12 Experience Traits for Master level. *&#039;&#039;&#039;These costs increase to five/10/15 for Spheres other than your specialty Sphere.&#039;&#039;&#039;&lt;br /&gt;
*New Arete — Four Experience per Trait (A first-time player’s Arete is capped at 2 in Inheritance of Ashes. All new characters are capped at Arete 3).&lt;br /&gt;
*New Rote — One Experience Trait for each Sphere level used in the rote.&lt;br /&gt;
*New Specialization — One Experience Trait in an Ability you have at least four Traits in.&lt;br /&gt;
*New Willpower — Three Experience per Trait.&lt;br /&gt;
*Buy Off Negative Trait — Two Experience per Trait.&lt;br /&gt;
*Buying Merits — Merits may be purchased with XP at twice the cost of the Trait value listed in the Merit’s description.&lt;br /&gt;
*Buy Off Flaws — A flaw may be removed from a character’s sheet at twice the cost of the Trait value listed in the Flaw’s description.&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Spending_Starting_XP&amp;diff=433</id>
		<title>Template:Spending Starting XP</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Spending_Starting_XP&amp;diff=433"/>
		<updated>2025-07-29T10:56:48Z</updated>

		<summary type="html">&lt;p&gt;Aurorlock: Created page with &amp;quot;=== [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Spending_XP Spending Additional Starting XP] ===  *New Attribute Trait — One Experience per Attribute Trait. *New Ability Trait — One Experience per Ability Trait. *New Background Trait — One Experience per Trait with Storyteller approval. *New Sphere — Four Experience Traits for Initiate or Apprentice level; eight Experience Traits for Disciple or Adept level; 12 Experience Traits for Master le...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Spending_XP Spending Additional Starting XP] ===&lt;br /&gt;
&lt;br /&gt;
*New Attribute Trait — One Experience per Attribute Trait.&lt;br /&gt;
*New Ability Trait — One Experience per Ability Trait.&lt;br /&gt;
*New Background Trait — One Experience per Trait with Storyteller approval.&lt;br /&gt;
*New Sphere — Four Experience Traits for Initiate or Apprentice level; eight Experience Traits for Disciple or Adept level; 12 Experience Traits for Master level. *&#039;&#039;&#039;These costs increase to five/10/15 for Spheres other than your specialty Sphere.&#039;&#039;&#039;&lt;br /&gt;
*New Arete — Four Experience per Trait (A first-time player’s Arete is capped at 2 in Inheritance of Ashes. All new characters are capped at Arete 3).&lt;br /&gt;
*New Rote — One Experience Trait for each Sphere level used in the rote.&lt;br /&gt;
*New Specialization — One Experience Trait in an Ability you have at least four Traits in.&lt;br /&gt;
*New Willpower — Three Experience per Trait.&lt;br /&gt;
*Buy Off Negative Trait — Two Experience per Trait.&lt;br /&gt;
*Buying Merits — Merits may be purchased with XP at twice the cost of the Trait value listed in the Merit’s description.&lt;br /&gt;
*Buy Off Flaws — A flaw may be removed from a character’s sheet at twice the cost of the Trait value listed in the Flaw’s description.&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Character_Creation_Finishing_Touches&amp;diff=432</id>
		<title>Template:Character Creation Finishing Touches</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Character_Creation_Finishing_Touches&amp;diff=432"/>
		<updated>2025-07-29T10:56:42Z</updated>

		<summary type="html">&lt;p&gt;Aurorlock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Character_Creation_Finishing_Touches Step Five: Finishing Touches] ==&lt;br /&gt;
&lt;br /&gt;
{{Paradigm_Practice_Instruments}}&lt;br /&gt;
&lt;br /&gt;
{{Willpower}}&lt;br /&gt;
&lt;br /&gt;
Rules for what Willpower Traits can be spent on can be found in MET Laws of Ascension on pages 117-118.&lt;br /&gt;
&lt;br /&gt;
{{Resonance_Extended}}&lt;br /&gt;
&lt;br /&gt;
An expanded explanation can be found starting on page 119 of MET Laws of Ascension.&lt;br /&gt;
&lt;br /&gt;
{{Negative_Traits}}&lt;br /&gt;
&lt;br /&gt;
{{Derangements_Extended}}&lt;br /&gt;
&lt;br /&gt;
{{Merits_And_Flaws_Extended}}&lt;br /&gt;
&lt;br /&gt;
{{Free_Traits_Extended}}&lt;br /&gt;
&lt;br /&gt;
{{Starting_XP}}&lt;br /&gt;
&lt;br /&gt;
{{Spending_Starting_XP}}&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Starting_XP&amp;diff=431</id>
		<title>Template:Starting XP</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Starting_XP&amp;diff=431"/>
		<updated>2025-07-29T10:55:20Z</updated>

		<summary type="html">&lt;p&gt;Aurorlock: /* Starting XP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Starting_XP Starting XP] =&lt;br /&gt;
&lt;br /&gt;
All characters are automatically granted an additional 30 XP after character creation. An additional 10 XP can be earned by submitting each of the following:&lt;br /&gt;
&lt;br /&gt;
* Writing a backstory&lt;br /&gt;
* Completing the &#039;&#039;[[Initial Character Information Sheet]]&#039;&#039;&lt;br /&gt;
* Submission of a completed &#039;&#039;[https://cdn.discordapp.com/attachments/1380015281136734208/1398500549543854140/IOA_Avatar_Guide_WIP.pdf?ex=688596a1&amp;amp;is=68844521&amp;amp;hm=df3cfdda42419588e211efc5593003e6ec7b92a8699e521df29a1f4104ed143b&amp;amp; Avatar Guide]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
totaling a max starting XP pool of 60.&lt;br /&gt;
&lt;br /&gt;
Each draft of the backstory will be given an XP value based on the quality and length; if not full value is awarded, a total of up to three backstories may be submitted for revised Additional XP earning. With the initial starting XP, no more than half of the XP earned may be spent on Merits and/or Spheres.&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Starting_XP&amp;diff=430</id>
		<title>Template:Starting XP</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Starting_XP&amp;diff=430"/>
		<updated>2025-07-29T10:55:13Z</updated>

		<summary type="html">&lt;p&gt;Aurorlock: /* Starting XP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Starting_XP Starting XP] =&lt;br /&gt;
&lt;br /&gt;
[https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Starting_XP Starting XP]&lt;br /&gt;
&lt;br /&gt;
All characters are automatically granted an additional 30 XP after character creation. An additional 10 XP can be earned by submitting each of the following:&lt;br /&gt;
&lt;br /&gt;
* Writing a backstory&lt;br /&gt;
* Completing the &#039;&#039;[[Initial Character Information Sheet]]&#039;&#039;&lt;br /&gt;
* Submission of a completed &#039;&#039;[https://cdn.discordapp.com/attachments/1380015281136734208/1398500549543854140/IOA_Avatar_Guide_WIP.pdf?ex=688596a1&amp;amp;is=68844521&amp;amp;hm=df3cfdda42419588e211efc5593003e6ec7b92a8699e521df29a1f4104ed143b&amp;amp; Avatar Guide]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
totaling a max starting XP pool of 60.&lt;br /&gt;
&lt;br /&gt;
Each draft of the backstory will be given an XP value based on the quality and length; if not full value is awarded, a total of up to three backstories may be submitted for revised Additional XP earning. With the initial starting XP, no more than half of the XP earned may be spent on Merits and/or Spheres.&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Spending_XP&amp;diff=429</id>
		<title>Template:Spending XP</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Spending_XP&amp;diff=429"/>
		<updated>2025-07-29T10:54:34Z</updated>

		<summary type="html">&lt;p&gt;Aurorlock: Created page with &amp;quot;=== [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Spending_XP Spending Additional Starting XP] ===  *New Attribute Trait — One Experience per Attribute Trait. *New Ability Trait — One Experience per Ability Trait. *New Background Trait — One Experience per Trait with Storyteller approval. *New Sphere — Four Experience Traits for Initiate or Apprentice level; eight Experience Traits for Disciple or Adept level; 12 Experience Traits for Master le...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Spending_XP Spending Additional Starting XP] ===&lt;br /&gt;
&lt;br /&gt;
*New Attribute Trait — One Experience per Attribute Trait.&lt;br /&gt;
*New Ability Trait — One Experience per Ability Trait.&lt;br /&gt;
*New Background Trait — One Experience per Trait with Storyteller approval.&lt;br /&gt;
*New Sphere — Four Experience Traits for Initiate or Apprentice level; eight Experience Traits for Disciple or Adept level; 12 Experience Traits for Master level. *&#039;&#039;&#039;These costs increase to five/10/15 for Spheres other than your specialty Sphere.&#039;&#039;&#039;&lt;br /&gt;
*New Arete — Four Experience per Trait (A first-time player’s Arete is capped at 2 in Inheritance of Ashes. All new characters are capped at Arete 3).&lt;br /&gt;
*New Rote — One Experience Trait for each Sphere level used in the rote.&lt;br /&gt;
*New Specialization — One Experience Trait in an Ability you have at least four Traits in.&lt;br /&gt;
*New Willpower — Three Experience per Trait.&lt;br /&gt;
*Buy Off Negative Trait — Two Experience per Trait.&lt;br /&gt;
*Buying Merits — Merits may be purchased with XP at twice the cost of the Trait value listed in the Merit’s description.&lt;br /&gt;
*Buy Off Flaws — A flaw may be removed from a character’s sheet at twice the cost of the Trait value listed in the Flaw’s description.&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Character_Creation_Finishing_Touches&amp;diff=428</id>
		<title>Template:Character Creation Finishing Touches</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Character_Creation_Finishing_Touches&amp;diff=428"/>
		<updated>2025-07-29T10:53:55Z</updated>

		<summary type="html">&lt;p&gt;Aurorlock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Character_Creation_Finishing_Touches Step Five: Finishing Touches] ==&lt;br /&gt;
&lt;br /&gt;
{{Paradigm_Practice_Instruments}}&lt;br /&gt;
&lt;br /&gt;
{{Willpower}}&lt;br /&gt;
&lt;br /&gt;
Rules for what Willpower Traits can be spent on can be found in MET Laws of Ascension on pages 117-118.&lt;br /&gt;
&lt;br /&gt;
{{Resonance_Extended}}&lt;br /&gt;
&lt;br /&gt;
An expanded explanation can be found starting on page 119 of MET Laws of Ascension.&lt;br /&gt;
&lt;br /&gt;
{{Negative_Traits}}&lt;br /&gt;
&lt;br /&gt;
{{Derangements_Extended}}&lt;br /&gt;
&lt;br /&gt;
{{Merits_And_Flaws_Extended}}&lt;br /&gt;
&lt;br /&gt;
{{Free_Traits_Extended}}&lt;br /&gt;
&lt;br /&gt;
{{Starting_XP}}&lt;br /&gt;
&lt;br /&gt;
{{Spending_XP}}&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Character_Creation_Finishing_Touches&amp;diff=427</id>
		<title>Template:Character Creation Finishing Touches</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Character_Creation_Finishing_Touches&amp;diff=427"/>
		<updated>2025-07-29T10:53:47Z</updated>

		<summary type="html">&lt;p&gt;Aurorlock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Character_Creation_Finishing_Touches Step Five: Finishing Touches] ==&lt;br /&gt;
&lt;br /&gt;
{{Paradigm_Practice_Instruments}}&lt;br /&gt;
&lt;br /&gt;
{{Willpower}}&lt;br /&gt;
&lt;br /&gt;
Rules for what Willpower Traits can be spent on can be found in MET Laws of Ascension on pages 117-118.&lt;br /&gt;
&lt;br /&gt;
{{Resonance_Extended}}&lt;br /&gt;
&lt;br /&gt;
An expanded explanation can be found starting on page 119 of MET Laws of Ascension.&lt;br /&gt;
&lt;br /&gt;
{{Negative_Traits}}&lt;br /&gt;
&lt;br /&gt;
{{Derangements_Extended}}&lt;br /&gt;
&lt;br /&gt;
{{Merits_And_Flaws_Extended}}&lt;br /&gt;
&lt;br /&gt;
{{Free_Traits_Extended}}&lt;br /&gt;
&lt;br /&gt;
{{Starting_XP}}&lt;br /&gt;
&lt;br /&gt;
{Spending_XP}}&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Character_Creation_Finishing_Touches&amp;diff=426</id>
		<title>Template:Character Creation Finishing Touches</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Character_Creation_Finishing_Touches&amp;diff=426"/>
		<updated>2025-07-29T10:52:45Z</updated>

		<summary type="html">&lt;p&gt;Aurorlock: /* Earning Additional Starting XP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Character_Creation_Finishing_Touches Step Five: Finishing Touches] ==&lt;br /&gt;
&lt;br /&gt;
{{Paradigm_Practice_Instruments}}&lt;br /&gt;
&lt;br /&gt;
{{Willpower}}&lt;br /&gt;
&lt;br /&gt;
Rules for what Willpower Traits can be spent on can be found in MET Laws of Ascension on pages 117-118.&lt;br /&gt;
&lt;br /&gt;
{{Resonance_Extended}}&lt;br /&gt;
&lt;br /&gt;
An expanded explanation can be found starting on page 119 of MET Laws of Ascension.&lt;br /&gt;
&lt;br /&gt;
{{Negative_Traits}}&lt;br /&gt;
&lt;br /&gt;
{{Derangements_Extended}}&lt;br /&gt;
&lt;br /&gt;
{{Merits_And_Flaws_Extended}}&lt;br /&gt;
&lt;br /&gt;
{{Free_Traits_Extended}}&lt;br /&gt;
&lt;br /&gt;
{{Starting_XP}}&lt;br /&gt;
&lt;br /&gt;
=== Spending Additional Starting XP ===&lt;br /&gt;
&lt;br /&gt;
New Attribute Trait — One Experience per Attribute Trait.&lt;br /&gt;
New Ability Trait — One Experience per Ability Trait.&lt;br /&gt;
New Background Trait — One Experience per Trait with Storyteller approval.&lt;br /&gt;
New Sphere — Four Experience Traits for Initiate or Apprentice level; eight Experience Traits for Disciple or Adept level; 12 Experience Traits for Master level. &#039;&#039;&#039;These costs increase to five/10/15 for Spheres other than your specialty Sphere.&#039;&#039;&#039;&lt;br /&gt;
New Arete — Four Experience per Trait (A first-time player’s Arete is capped at 2 in Inheritance of Ashes. All new characters are capped at Arete 3).&lt;br /&gt;
New Rote — One Experience Trait for each Sphere level used in the rote.&lt;br /&gt;
New Specialization — One Experience Trait in an Ability you have at least four Traits in.&lt;br /&gt;
New Willpower — Three Experience per Trait.&lt;br /&gt;
Buy Off Negative Trait — Two Experience per Trait.&lt;br /&gt;
Buying Merits — Merits may be purchased with XP at twice the cost of the Trait value listed in the Merit’s description.&lt;br /&gt;
Buy Off Flaws — A flaw may be removed from a character’s sheet at twice the cost of the Trait value listed in the Flaw’s description.&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Free_Traits_Extended&amp;diff=425</id>
		<title>Template:Free Traits Extended</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Free_Traits_Extended&amp;diff=425"/>
		<updated>2025-07-29T10:52:08Z</updated>

		<summary type="html">&lt;p&gt;Aurorlock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Free_Traits}}&lt;br /&gt;
&lt;br /&gt;
A character has a default of five starting Free Traits. Additional Free Traits can be earned by&lt;br /&gt;
taking Negative Traits, Derangements or Flaws at CC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Free Trait Costs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* One Free Trait buys an additional Attribute Trait.&lt;br /&gt;
* One Free Trait buys an additional Ability Trait.&lt;br /&gt;
* One Free Trait converts to an additional Background Trait, subject to Storyteller approval.&lt;br /&gt;
* Two Free Traits grants you an additional Arete Trait. You cannot raise that rating above a total of three Arete Traits in this manner, though. A first-time player’s Arete is capped at 2 in Inheritance of Ashes.&lt;br /&gt;
* Three Free Traits can be converted to an extra Willpower Trait, to a maximum of 10 permanent Willpower Traits.&lt;br /&gt;
* Three Free Traits allows you to learn the first level of any Sphere, subject Storyteller approval.&lt;br /&gt;
* Free Traits may be spent on Merits. For additional information see the “Merits” section at the bottom of the preceding page.&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Free_Traits&amp;diff=424</id>
		<title>Template:Free Traits</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Free_Traits&amp;diff=424"/>
		<updated>2025-07-29T10:49:51Z</updated>

		<summary type="html">&lt;p&gt;Aurorlock: /* Free Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Free_Traits Free Traits] ===&lt;br /&gt;
&lt;br /&gt;
As the name implies, Free Traits are additional traits that can be used to purchase additional Traits such as Attribute, Willpower and Spheres. The full list and cost for this is outlined in the “Free Traits” section below.&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Free_Traits&amp;diff=423</id>
		<title>Template:Free Traits</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Free_Traits&amp;diff=423"/>
		<updated>2025-07-29T10:49:04Z</updated>

		<summary type="html">&lt;p&gt;Aurorlock: /* Free Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Free_Traits Free Traits] ===&lt;br /&gt;
&lt;br /&gt;
A character has a default of five starting Free Traits. Additional Free Traits can be earned by taking Negative Traits, Derangements or Flaws at CC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Free Trait Costs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* One Free Trait buys an additional Attribute Trait.&lt;br /&gt;
* One Free Trait buys an additional Ability Trait.&lt;br /&gt;
* One Free Trait converts to an additional Background Trait, subject to Storyteller approval.&lt;br /&gt;
* Two Free Traits grants you an additional Arete Trait. You cannot raise that rating above a total of three Arete Traits in this manner, though. A first-time player’s Arete is capped at 2 in Inheritance of Ashes.&lt;br /&gt;
* Three Free Traits can be converted to an extra Willpower Trait, to a maximum of 10 permanent Willpower Traits.&lt;br /&gt;
* Three Free Traits allows you to learn the first level of any Sphere, subject Storyteller approval.&lt;br /&gt;
* Free Traits may be spent on Merits. For additional information see the “Merits” section at the bottom of the preceding page.&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Free_Traits_Extended&amp;diff=422</id>
		<title>Template:Free Traits Extended</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Free_Traits_Extended&amp;diff=422"/>
		<updated>2025-07-29T10:48:43Z</updated>

		<summary type="html">&lt;p&gt;Aurorlock: Created page with &amp;quot;{{Free_Traits}}   &amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Free Trait Costs&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; * One Free Trait buys an additional Attribute Trait. * One Free Trait buys an additional Ability Trait. * One Free Trait converts to an additional Background Trait, subject to Storyteller approval. * Two Free Traits grants you an additional Arete Trait. You cannot raise that rating above a total of three Arete Traits in this manner, though. A first-time player’s Arete is capped at 2 in Inheritance of Ashes. * Three Free Trai...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Free_Traits}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Free Trait Costs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* One Free Trait buys an additional Attribute Trait.&lt;br /&gt;
* One Free Trait buys an additional Ability Trait.&lt;br /&gt;
* One Free Trait converts to an additional Background Trait, subject to Storyteller approval.&lt;br /&gt;
* Two Free Traits grants you an additional Arete Trait. You cannot raise that rating above a total of three Arete Traits in this manner, though. A first-time player’s Arete is capped at 2 in Inheritance of Ashes.&lt;br /&gt;
* Three Free Traits can be converted to an extra Willpower Trait, to a maximum of 10 permanent Willpower Traits.&lt;br /&gt;
* Three Free Traits allows you to learn the first level of any Sphere, subject Storyteller approval.&lt;br /&gt;
* Free Traits may be spent on Merits. For additional information see the “Merits” section at the bottom of the preceding page.&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Character_Creation_Finishing_Touches&amp;diff=421</id>
		<title>Template:Character Creation Finishing Touches</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Character_Creation_Finishing_Touches&amp;diff=421"/>
		<updated>2025-07-29T10:48:25Z</updated>

		<summary type="html">&lt;p&gt;Aurorlock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Character_Creation_Finishing_Touches Step Five: Finishing Touches] ==&lt;br /&gt;
&lt;br /&gt;
{{Paradigm_Practice_Instruments}}&lt;br /&gt;
&lt;br /&gt;
{{Willpower}}&lt;br /&gt;
&lt;br /&gt;
Rules for what Willpower Traits can be spent on can be found in MET Laws of Ascension on pages 117-118.&lt;br /&gt;
&lt;br /&gt;
{{Resonance_Extended}}&lt;br /&gt;
&lt;br /&gt;
An expanded explanation can be found starting on page 119 of MET Laws of Ascension.&lt;br /&gt;
&lt;br /&gt;
{{Negative_Traits}}&lt;br /&gt;
&lt;br /&gt;
{{Derangements_Extended}}&lt;br /&gt;
&lt;br /&gt;
{{Merits_And_Flaws_Extended}}&lt;br /&gt;
&lt;br /&gt;
{{Free_Traits_Extended}}&lt;br /&gt;
&lt;br /&gt;
=== Earning Additional Starting XP ===&lt;br /&gt;
&lt;br /&gt;
All characters are automatically granted an additional 30 XP after character creation. An additional 30 XP, for a total starting XP pool of 60, can be earned by writing a backstory (minimum 1 page double spaced for 10 XP), completing the “Initial Character Information Sheet” for another 10 XP, and submitting a completed “Avatar Guide” for the last potential 10 XP. &lt;br /&gt;
&lt;br /&gt;
Each draft of the backstory will be given an XP value based on the quality and length; if not full value is awarded, a total of up to three backstories may be submitted for revised Additional XP earning. With the initial starting XP, no more than half of the XP earned may be spent on Merits and/or Spheres.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Spending Additional Starting XP ===&lt;br /&gt;
&lt;br /&gt;
New Attribute Trait — One Experience per Attribute Trait.&lt;br /&gt;
New Ability Trait — One Experience per Ability Trait.&lt;br /&gt;
New Background Trait — One Experience per Trait with Storyteller approval.&lt;br /&gt;
New Sphere — Four Experience Traits for Initiate or Apprentice level; eight Experience Traits for Disciple or Adept level; 12 Experience Traits for Master level. &#039;&#039;&#039;These costs increase to five/10/15 for Spheres other than your specialty Sphere.&#039;&#039;&#039;&lt;br /&gt;
New Arete — Four Experience per Trait (A first-time player’s Arete is capped at 2 in Inheritance of Ashes. All new characters are capped at Arete 3).&lt;br /&gt;
New Rote — One Experience Trait for each Sphere level used in the rote.&lt;br /&gt;
New Specialization — One Experience Trait in an Ability you have at least four Traits in.&lt;br /&gt;
New Willpower — Three Experience per Trait.&lt;br /&gt;
Buy Off Negative Trait — Two Experience per Trait.&lt;br /&gt;
Buying Merits — Merits may be purchased with XP at twice the cost of the Trait value listed in the Merit’s description.&lt;br /&gt;
Buy Off Flaws — A flaw may be removed from a character’s sheet at twice the cost of the Trait value listed in the Flaw’s description.&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Character_Creation_Finishing_Touches&amp;diff=420</id>
		<title>Template:Character Creation Finishing Touches</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Character_Creation_Finishing_Touches&amp;diff=420"/>
		<updated>2025-07-29T10:48:12Z</updated>

		<summary type="html">&lt;p&gt;Aurorlock: /* Free Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Character_Creation_Finishing_Touches Step Five: Finishing Touches] ==&lt;br /&gt;
&lt;br /&gt;
{{Paradigm_Practice_Instruments}}&lt;br /&gt;
&lt;br /&gt;
{{Willpower}}&lt;br /&gt;
&lt;br /&gt;
Rules for what Willpower Traits can be spent on can be found in MET Laws of Ascension on pages 117-118.&lt;br /&gt;
&lt;br /&gt;
{{Resonance_Extended}}&lt;br /&gt;
&lt;br /&gt;
An expanded explanation can be found starting on page 119 of MET Laws of Ascension.&lt;br /&gt;
&lt;br /&gt;
{{Negative_Traits}}&lt;br /&gt;
&lt;br /&gt;
{{Derangements_Extended}}&lt;br /&gt;
&lt;br /&gt;
{{Merits_And_Flaws_Extended}}&lt;br /&gt;
&lt;br /&gt;
{{Free_Traits}}&lt;br /&gt;
&lt;br /&gt;
=== Earning Additional Starting XP ===&lt;br /&gt;
&lt;br /&gt;
All characters are automatically granted an additional 30 XP after character creation. An additional 30 XP, for a total starting XP pool of 60, can be earned by writing a backstory (minimum 1 page double spaced for 10 XP), completing the “Initial Character Information Sheet” for another 10 XP, and submitting a completed “Avatar Guide” for the last potential 10 XP. &lt;br /&gt;
&lt;br /&gt;
Each draft of the backstory will be given an XP value based on the quality and length; if not full value is awarded, a total of up to three backstories may be submitted for revised Additional XP earning. With the initial starting XP, no more than half of the XP earned may be spent on Merits and/or Spheres.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Spending Additional Starting XP ===&lt;br /&gt;
&lt;br /&gt;
New Attribute Trait — One Experience per Attribute Trait.&lt;br /&gt;
New Ability Trait — One Experience per Ability Trait.&lt;br /&gt;
New Background Trait — One Experience per Trait with Storyteller approval.&lt;br /&gt;
New Sphere — Four Experience Traits for Initiate or Apprentice level; eight Experience Traits for Disciple or Adept level; 12 Experience Traits for Master level. &#039;&#039;&#039;These costs increase to five/10/15 for Spheres other than your specialty Sphere.&#039;&#039;&#039;&lt;br /&gt;
New Arete — Four Experience per Trait (A first-time player’s Arete is capped at 2 in Inheritance of Ashes. All new characters are capped at Arete 3).&lt;br /&gt;
New Rote — One Experience Trait for each Sphere level used in the rote.&lt;br /&gt;
New Specialization — One Experience Trait in an Ability you have at least four Traits in.&lt;br /&gt;
New Willpower — Three Experience per Trait.&lt;br /&gt;
Buy Off Negative Trait — Two Experience per Trait.&lt;br /&gt;
Buying Merits — Merits may be purchased with XP at twice the cost of the Trait value listed in the Merit’s description.&lt;br /&gt;
Buy Off Flaws — A flaw may be removed from a character’s sheet at twice the cost of the Trait value listed in the Flaw’s description.&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Flaws&amp;diff=419</id>
		<title>Template:Flaws</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Flaws&amp;diff=419"/>
		<updated>2025-07-29T10:47:17Z</updated>

		<summary type="html">&lt;p&gt;Aurorlock: Created page with &amp;quot;==== [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Flaws Flaws] ====  During the Character Creation process, Flaws may be taken for additional Free Traits, to a total of seven Free Traits. In the case you gain a new Flaw in the course of play, you will not be granted new free Traits to spend, even if your character did not take Flaws up to or exceeding the seven Trait cap at CC.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Flaws Flaws] ====&lt;br /&gt;
&lt;br /&gt;
During the Character Creation process, Flaws may be taken for additional Free Traits, to a total of seven Free Traits. In the case you gain a new Flaw in the course of play, you will not be granted new free Traits to spend, even if your character did not take Flaws up to or exceeding the seven Trait cap at CC.&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Merits&amp;diff=418</id>
		<title>Template:Merits</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Merits&amp;diff=418"/>
		<updated>2025-07-29T10:46:46Z</updated>

		<summary type="html">&lt;p&gt;Aurorlock: Created page with &amp;quot;==== [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Merits Merits] ====  At Character Creation you may purchase Merits at cost, up to seven Traits worth of Merits total, with Free Traits. Once past the first seven Traits of Merits, the cost to purchase a Merit with Free Traits increases to twice the Trait value listed; after CC, Merits may be purchased with XP at twice the cost of the Trait value listed in the Merit’s description.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==== [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Merits Merits] ====&lt;br /&gt;
&lt;br /&gt;
At Character Creation you may purchase Merits at cost, up to seven Traits worth of Merits total, with Free Traits. Once past the first seven Traits of Merits, the cost to purchase a Merit with Free Traits increases to twice the Trait value listed; after CC, Merits may be purchased with XP at twice the cost of the Trait value listed in the Merit’s description.&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Merits_And_Flaws_Extended&amp;diff=417</id>
		<title>Template:Merits And Flaws Extended</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Merits_And_Flaws_Extended&amp;diff=417"/>
		<updated>2025-07-29T10:46:14Z</updated>

		<summary type="html">&lt;p&gt;Aurorlock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Selecting_Merits_Flaws}}&lt;br /&gt;
&lt;br /&gt;
Some heroic (or even otherwise mundane) individuals possess capabilities beyond the norm - twists of fate, chance knacks or advantages beyond usual skill and talent. Others have, like the Greek heroes, tragic flaws of character that impede or harm. These are Merits and Flaws.&lt;br /&gt;
&lt;br /&gt;
Merit is a special boon or benefit. It has a cost in Traits and is typically purchased with Free Traits equal to this cost. A Flaw, conversely, is a special problem. Taking a Flaw gives you a number of extra Free Traits equal to its rating. You can&#039;t take more than five Traits of Flaws normally, though you can take any two Flaws of any value (so you could be both blind and paraplegic, but we don&#039;t recommend it, and you couldn&#039;t have a whole host of problems all at once).&lt;br /&gt;
&lt;br /&gt;
In some cases you may gain a new Flaw in the course of play. You generally don&#039;t gain points for this. You might be able to gain a Merit (at an Experience Trait cost of twice the Merit&#039;s rating), but this is unusual and should be specially worked into the story; generally, you either have a Merit or you don&#039;t.&lt;br /&gt;
&lt;br /&gt;
{{Merits}}&lt;br /&gt;
&lt;br /&gt;
{{Flaws}}&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Merits_And_Flaws_Extended&amp;diff=416</id>
		<title>Template:Merits And Flaws Extended</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Merits_And_Flaws_Extended&amp;diff=416"/>
		<updated>2025-07-29T10:45:17Z</updated>

		<summary type="html">&lt;p&gt;Aurorlock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Selecting_Merits_Flaws}}&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Merits_And_Flaws_Extended&amp;diff=415</id>
		<title>Template:Merits And Flaws Extended</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Merits_And_Flaws_Extended&amp;diff=415"/>
		<updated>2025-07-29T10:44:49Z</updated>

		<summary type="html">&lt;p&gt;Aurorlock: Created page with &amp;quot;{{Merits_Flaws}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Merits_Flaws}}&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Character_Creation_Finishing_Touches&amp;diff=414</id>
		<title>Template:Character Creation Finishing Touches</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Character_Creation_Finishing_Touches&amp;diff=414"/>
		<updated>2025-07-29T10:44:38Z</updated>

		<summary type="html">&lt;p&gt;Aurorlock: /* Step Five: Finishing Touches */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Character_Creation_Finishing_Touches Step Five: Finishing Touches] ==&lt;br /&gt;
&lt;br /&gt;
{{Paradigm_Practice_Instruments}}&lt;br /&gt;
&lt;br /&gt;
{{Willpower}}&lt;br /&gt;
&lt;br /&gt;
Rules for what Willpower Traits can be spent on can be found in MET Laws of Ascension on pages 117-118.&lt;br /&gt;
&lt;br /&gt;
{{Resonance_Extended}}&lt;br /&gt;
&lt;br /&gt;
An expanded explanation can be found starting on page 119 of MET Laws of Ascension.&lt;br /&gt;
&lt;br /&gt;
{{Negative_Traits}}&lt;br /&gt;
&lt;br /&gt;
{{Derangements_Extended}}&lt;br /&gt;
&lt;br /&gt;
{{Merits_And_Flaws_Extended}}&lt;br /&gt;
&lt;br /&gt;
=== Free Traits ===&lt;br /&gt;
&lt;br /&gt;
A character has a default of five starting Free Traits. Additional Free Traits can be earned by taking Negative Traits, Derangements or Flaws at CC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Free Trait Costs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* One Free Trait buys an additional Attribute Trait.&lt;br /&gt;
* One Free Trait buys an additional Ability Trait.&lt;br /&gt;
* One Free Trait converts to an additional Background Trait, subject to Storyteller approval.&lt;br /&gt;
* Two Free Traits grants you an additional Arete Trait. You cannot raise that rating above a total of three Arete Traits in this manner, though. A first-time player’s Arete is capped at 2 in Inheritance of Ashes.&lt;br /&gt;
* Three Free Traits can be converted to an extra Willpower Trait, to a maximum of 10 permanent Willpower Traits.&lt;br /&gt;
* Three Free Traits allows you to learn the first level of any Sphere, subject Storyteller approval.&lt;br /&gt;
* Free Traits may be spent on Merits. For additional information see the “Merits” section at the bottom of the preceding page.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Earning Additional Starting XP ===&lt;br /&gt;
&lt;br /&gt;
All characters are automatically granted an additional 30 XP after character creation. An additional 30 XP, for a total starting XP pool of 60, can be earned by writing a backstory (minimum 1 page double spaced for 10 XP), completing the “Initial Character Information Sheet” for another 10 XP, and submitting a completed “Avatar Guide” for the last potential 10 XP. &lt;br /&gt;
&lt;br /&gt;
Each draft of the backstory will be given an XP value based on the quality and length; if not full value is awarded, a total of up to three backstories may be submitted for revised Additional XP earning. With the initial starting XP, no more than half of the XP earned may be spent on Merits and/or Spheres.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Spending Additional Starting XP ===&lt;br /&gt;
&lt;br /&gt;
New Attribute Trait — One Experience per Attribute Trait.&lt;br /&gt;
New Ability Trait — One Experience per Ability Trait.&lt;br /&gt;
New Background Trait — One Experience per Trait with Storyteller approval.&lt;br /&gt;
New Sphere — Four Experience Traits for Initiate or Apprentice level; eight Experience Traits for Disciple or Adept level; 12 Experience Traits for Master level. &#039;&#039;&#039;These costs increase to five/10/15 for Spheres other than your specialty Sphere.&#039;&#039;&#039;&lt;br /&gt;
New Arete — Four Experience per Trait (A first-time player’s Arete is capped at 2 in Inheritance of Ashes. All new characters are capped at Arete 3).&lt;br /&gt;
New Rote — One Experience Trait for each Sphere level used in the rote.&lt;br /&gt;
New Specialization — One Experience Trait in an Ability you have at least four Traits in.&lt;br /&gt;
New Willpower — Three Experience per Trait.&lt;br /&gt;
Buy Off Negative Trait — Two Experience per Trait.&lt;br /&gt;
Buying Merits — Merits may be purchased with XP at twice the cost of the Trait value listed in the Merit’s description.&lt;br /&gt;
Buy Off Flaws — A flaw may be removed from a character’s sheet at twice the cost of the Trait value listed in the Flaw’s description.&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Resonance_Extended&amp;diff=413</id>
		<title>Template:Resonance Extended</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Resonance_Extended&amp;diff=413"/>
		<updated>2025-07-29T10:43:20Z</updated>

		<summary type="html">&lt;p&gt;Aurorlock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resonance}}&lt;br /&gt;
&lt;br /&gt;
very mage has human goals, drives and desires. From these emotions spring Resonance, the flavors and alterations that color every piece of magic and make it personal. Just about every magical spell, place and object has some sort of Resonance.&lt;br /&gt;
&lt;br /&gt;
Most mages recognize three broad categories of Resonance, which correspond to the forces of the Tapestry: Dynamism, Entropy and Stasis. You start with one Resonance Trait in one category, describing how your emotions cause your spells to manifest unique qualities. Each type of Resonance tends to be similar to a specific Avatar Essence. Dynamic Resonance is like the Dynamic Essence, Entropic Resonance is like the Primordial Essence, and Static Resonance is like the Pattern Essence. Simply pick an adjective that may be appropriate for one type of Resonance. This adjective influences your magic’s appearance.&lt;br /&gt;
&lt;br /&gt;
As you gain experience and strengthen your magic, your personal style and feelings come through more strongly. Eventually your Resonance will increase in strength. As your Resonance increases, you become noticeably more magical, quirky and different. Your personality traits shine through.&lt;br /&gt;
&lt;br /&gt;
You can gain a new Resonance Trait from the following circumstances, if you lose a Simple Test:&lt;br /&gt;
&lt;br /&gt;
* Going into Quiet&lt;br /&gt;
* Finishing a Seeking (whether passing or failing)&lt;br /&gt;
* Losing a permanent Willpower Trait&lt;br /&gt;
* Learning a Master-level Sphere&lt;br /&gt;
* Undergoing a strong magical or emotional event (Storyteller’s discretion)&lt;br /&gt;
&lt;br /&gt;
You don’t typically lose Resonance Traits.&lt;br /&gt;
&lt;br /&gt;
Your character’s Resonance has a few noteworthy effects:&lt;br /&gt;
&lt;br /&gt;
* You gain a one-Trait Arete resolution bonus on all spell Effects that match up with your highest Resonance level. You’re encouraged to describe your spells so that they show off your Resonance. If you have the Dynamic Resonance of Fiery, for instance, then your spells should have contrails of flame and washes of heat. To claim this bonus, you must use the Resonance adjective in your spell description. You would have to elaborate on how fiery your spell is, potentially alerting your adversaries to your Resonance and style.&lt;br /&gt;
* You gain a one-Trait Arete resolution penalty on all spells that oppose your highest Resonance. For instance, if you have the Dynamic Resonance Trait Fiery, you take a penalty on all ice-based magic.&lt;br /&gt;
* If you have multiple Traits, you start to become more inhuman and magical. You gain cumulative bonus Attribute Traits (which can exceed your normal human limits) and Negative Traits, depending on your Resonance totals, as shown here:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
! Traits !! Dynamic !! Entropic !! Static &lt;br /&gt;
|-&lt;br /&gt;
| 1-2 || No Modifier || || &lt;br /&gt;
|-&lt;br /&gt;
| 3-4 || Energetic/Clumsy || Fearsome/Ghastly || Rational/Predictable &lt;br /&gt;
|-&lt;br /&gt;
| 5 || Vigurous/Delicate || Intimidating/Repugnant || Disciplined/Shortsighted &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With certain Mind and Prime magics, you can sense Resonance, alter it or tell who cast a given spell. You may also discover that your Resonance opposes the Resonance of a place or piece of [[Tass]], in which case, that Resonance cancels your magic and makes it harder for you to work spells (see [[Creating Magical Effects]]).&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Resonance_Extended&amp;diff=412</id>
		<title>Template:Resonance Extended</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Resonance_Extended&amp;diff=412"/>
		<updated>2025-07-29T10:43:01Z</updated>

		<summary type="html">&lt;p&gt;Aurorlock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resonance}}&lt;br /&gt;
&lt;br /&gt;
very mage has human goals, drives and desires. From these emotions spring Resonance, the flavors and alterations that color every piece of magic and make it personal. Just about every magical spell, place and object has some sort of Resonance.&lt;br /&gt;
&lt;br /&gt;
Most mages recognize three broad categories of Resonance, which correspond to the forces of the Tapestry: Dynamism, Entropy and Stasis. You start with one Resonance Trait in one category, describing how your emotions cause your spells to manifest unique qualities. Each type of Resonance tends to be similar to a specific Avatar Essence. Dynamic Resonance is like the Dynamic Essence, Entropic Resonance is like the Primordial Essence, and Static Resonance is like the Pattern Essence. Simply pick an adjective that may be appropriate for one type of Resonance. This adjective influences your magic’s appearance.&lt;br /&gt;
&lt;br /&gt;
As you gain experience and strengthen your magic, your personal style and feelings come through more strongly. Eventually your Resonance will increase in strength. As your Resonance increases, you become noticeably more magical, quirky and different. Your personality traits shine through.&lt;br /&gt;
&lt;br /&gt;
You can gain a new Resonance Trait from the following circumstances, if you lose a Simple Test:&lt;br /&gt;
&lt;br /&gt;
* Going into Quiet&lt;br /&gt;
* Finishing a Seeking (whether passing or failing)&lt;br /&gt;
* Losing a permanent Willpower Trait&lt;br /&gt;
* Learning a Master-level Sphere&lt;br /&gt;
* Undergoing a strong magical or emotional event (Storyteller’s discretion)&lt;br /&gt;
&lt;br /&gt;
You don’t typically lose Resonance Traits.&lt;br /&gt;
&lt;br /&gt;
Your character’s Resonance has a few noteworthy effects:&lt;br /&gt;
&lt;br /&gt;
* You gain a one-Trait Arete resolution bonus on all spell Effects that match up with your highest Resonance level. You’re encouraged to describe your spells so that they show off your Resonance. If you have the Dynamic Resonance of Fiery, for instance, then your spells should have contrails of flame and washes of heat. To claim this bonus, you must use the Resonance adjective in your spell description. You would have to elaborate on how fiery your spell is, potentially alerting your adversaries to your Resonance and style.&lt;br /&gt;
* You gain a one-Trait Arete resolution penalty on all spells that oppose your highest Resonance. For instance, if you have the Dynamic Resonance Trait Fiery, you take a penalty on all ice-based magic.&lt;br /&gt;
* If you have multiple Traits, you start to become more inhuman and magical. You gain cumulative bonus Attribute Traits (which can exceed your normal human limits) and Negative Traits, depending on your Resonance totals, as shown here:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
! Traits !! Dynamic !! Entropic !! Static &lt;br /&gt;
|-&lt;br /&gt;
| 1-2 || No Modifier || || &lt;br /&gt;
|-&lt;br /&gt;
| 3-4 || Energetic/Clumsy || Fearsome/Ghastly || Rational/Predictable &lt;br /&gt;
|-&lt;br /&gt;
| 5 || Vigurous/Delicate || Intimidating/Repugnant || Disciplined/Shortsighted &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With certain Mind and Prime magics, you can sense Resonance, alter it or tell who cast a given spell. You may also discover that your Resonance opposes the Resonance of a place or piece of [[Tass]], in which case, that Resonance cancels your magic and makes it harder for you to work spells (see the magical modifiers chart on p. 134).&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Resonance_Extended&amp;diff=411</id>
		<title>Template:Resonance Extended</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Resonance_Extended&amp;diff=411"/>
		<updated>2025-07-29T10:42:40Z</updated>

		<summary type="html">&lt;p&gt;Aurorlock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resonance}}&lt;br /&gt;
&lt;br /&gt;
very mage has human goals, drives and desires. From these emotions spring Resonance, the flavors and alterations that color every piece of magic and make it personal. Just about every magical spell, place and object has some sort of Resonance.&lt;br /&gt;
&lt;br /&gt;
Most mages recognize three broad categories of Resonance, which correspond to the forces of the Tapestry: Dynamism, Entropy and Stasis. You start with one Resonance Trait in one category, describing how your emotions cause your spells to manifest unique qualities. Each type of Resonance tends to be similar to a specific Avatar Essence. Dynamic Resonance is like the Dynamic Essence, Entropic Resonance is like the Primordial Essence, and Static Resonance is like the Pattern Essence. Simply pick an adjective that may be appropriate for one type of Resonance. This adjective influences your magic’s appearance.&lt;br /&gt;
&lt;br /&gt;
As you gain experience and strengthen your magic, your personal style and feelings come through more strongly. Eventually your Resonance will increase in strength. As your Resonance increases, you become noticeably more magical, quirky and different. Your personality traits shine through.&lt;br /&gt;
&lt;br /&gt;
You can gain a new Resonance Trait from the following circumstances, if you lose a Simple Test:&lt;br /&gt;
&lt;br /&gt;
* Going into Quiet&lt;br /&gt;
* Finishing a Seeking (whether passing or failing)&lt;br /&gt;
* Losing a permanent Willpower Trait&lt;br /&gt;
* Learning a Master-level Sphere&lt;br /&gt;
* Undergoing a strong magical or emotional event (Storyteller’s discretion)&lt;br /&gt;
&lt;br /&gt;
You don’t typically lose Resonance Traits.&lt;br /&gt;
&lt;br /&gt;
Your character’s Resonance has a few noteworthy effects:&lt;br /&gt;
&lt;br /&gt;
* You gain a one-Trait Arete resolution bonus on all spell Effects that match up with your highest Resonance level. You’re encouraged to describe your spells so that they show off your Resonance. If you have the Dynamic Resonance of Fiery, for instance, then your spells should have contrails of flame and washes of heat. To claim this bonus, you must use the Resonance adjective in your spell description. You would have to elaborate on how fiery your spell is, potentially alerting your adversaries to your Resonance and style.&lt;br /&gt;
* You gain a one-Trait Arete resolution penalty on all spells that oppose your highest Resonance. For instance, if you have the Dynamic Resonance Trait Fiery, you take a penalty on all ice-based magic.&lt;br /&gt;
* If you have multiple Traits, you start to become more inhuman and magical. You gain cumulative bonus Attribute Traits (which can exceed your normal human limits) and Negative Traits, depending on your Resonance totals, as shown here:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
! Traits !! Dynamic !! Entropic !! Static &lt;br /&gt;
|-&lt;br /&gt;
| 1-2 || No Modifier || || &lt;br /&gt;
|-&lt;br /&gt;
| 3-4 || Energetic/Clumsy || Fearsome/Ghastly || Rational/Predictable &lt;br /&gt;
|-&lt;br /&gt;
| 5 || Vigurous/Delicate || Intimidating/Repugnant || Disciplined/Shortsighted &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With certain Mind and Prime magics, you can sense Resonance, alter it or tell who cast a given spell. You may also discover that your Resonance opposes the Resonance of a place or piece of Tass, in which case, that Resonance cancels your magic and makes it harder for you to work spells (see the magical modifiers chart on p. 134).&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Resonance_Extended&amp;diff=410</id>
		<title>Template:Resonance Extended</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Resonance_Extended&amp;diff=410"/>
		<updated>2025-07-29T10:42:22Z</updated>

		<summary type="html">&lt;p&gt;Aurorlock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resonance}}&lt;br /&gt;
&lt;br /&gt;
very mage has human goals, drives and desires. From these emotions spring Resonance, the flavors and alterations that color every piece of magic and make it personal. Just about every magical spell, place and object has some sort of Resonance.&lt;br /&gt;
&lt;br /&gt;
Most mages recognize three broad categories of Resonance, which correspond to the forces of the Tapestry: Dynamism, Entropy and Stasis. You start with one Resonance Trait in one category, describing how your emotions cause your spells to manifest unique qualities. Each type of Resonance tends to be similar to a specific Avatar Essence. Dynamic Resonance is like the Dynamic Essence, Entropic Resonance is like the Primordial Essence, and Static Resonance is like the Pattern Essence. Simply pick an adjective that may be appropriate for one type of Resonance. This adjective influences your magic’s appearance.&lt;br /&gt;
&lt;br /&gt;
As you gain experience and strengthen your magic, your personal style and feelings come through more strongly. Eventually your Resonance will increase in strength. As your Resonance increases, you become noticeably more magical, quirky and different. Your personality traits shine through.&lt;br /&gt;
&lt;br /&gt;
You can gain a new Resonance Trait from the following circumstances, if you lose a Simple Test:&lt;br /&gt;
&lt;br /&gt;
* Going into Quiet&lt;br /&gt;
* Finishing a Seeking (whether passing or failing)&lt;br /&gt;
* Losing a permanent Willpower Trait&lt;br /&gt;
* Learning a Master-level Sphere&lt;br /&gt;
* Undergoing a strong magical or emotional event (Storyteller’s discretion)&lt;br /&gt;
&lt;br /&gt;
You don’t typically lose Resonance Traits.&lt;br /&gt;
&lt;br /&gt;
Your character’s Resonance has a few noteworthy effects:&lt;br /&gt;
&lt;br /&gt;
* You gain a one-Trait Arete resolution bonus on all spell Effects that match up with your highest Resonance level. You’re encouraged to describe your spells so that they show off your Resonance. If you have the Dynamic Resonance of Fiery, for instance, then your spells should have contrails of flame and washes of heat. To claim this bonus, you must use the Resonance adjective in your spell description. You would have to elaborate on how fiery your spell is, potentially alerting your adversaries to your Resonance and style.&lt;br /&gt;
* You gain a one-Trait Arete resolution penalty on all spells that oppose your highest Resonance. For instance, if you have the Dynamic Resonance Trait Fiery, you take a penalty on all ice-based magic.&lt;br /&gt;
* If you have multiple Traits, you start to become more inhuman and magical. You gain cumulative bonus Attribute Traits (which can exceed your normal human limits) and Negative Traits, depending on your Resonance totals, as shown here:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
! Traits !! Dynamic !! Entropic !! Static &lt;br /&gt;
|-&lt;br /&gt;
| 1-2 || No Modifier || || &lt;br /&gt;
|-&lt;br /&gt;
| 3-4 || Energetic/Clumsy || Fearsome/Ghastly || Rational/Predictable &lt;br /&gt;
|-&lt;br /&gt;
| 5 || Vigurous/Delicate || Intimidating/Repugnant || Disciplined/Shortsighted &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Resonance_Extended&amp;diff=409</id>
		<title>Template:Resonance Extended</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Resonance_Extended&amp;diff=409"/>
		<updated>2025-07-29T10:42:01Z</updated>

		<summary type="html">&lt;p&gt;Aurorlock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resonance}}&lt;br /&gt;
&lt;br /&gt;
very mage has human goals, drives and desires. From these emotions spring Resonance, the flavors and alterations that color every piece of magic and make it personal. Just about every magical spell, place and object has some sort of Resonance.&lt;br /&gt;
&lt;br /&gt;
Most mages recognize three broad categories of Resonance, which correspond to the forces of the Tapestry: Dynamism, Entropy and Stasis. You start with one Resonance Trait in one category, describing how your emotions cause your spells to manifest unique qualities. Each type of Resonance tends to be similar to a specific Avatar Essence. Dynamic Resonance is like the Dynamic Essence, Entropic Resonance is like the Primordial Essence, and Static Resonance is like the Pattern Essence. Simply pick an adjective that may be appropriate for one type of Resonance. This adjective influences your magic’s appearance.&lt;br /&gt;
&lt;br /&gt;
As you gain experience and strengthen your magic, your personal style and feelings come through more strongly. Eventually your Resonance will increase in strength. As your Resonance increases, you become noticeably more magical, quirky and different. Your personality traits shine through.&lt;br /&gt;
&lt;br /&gt;
You can gain a new Resonance Trait from the following circumstances, if you lose a Simple Test:&lt;br /&gt;
&lt;br /&gt;
* Going into Quiet&lt;br /&gt;
* Finishing a Seeking (whether passing or failing)&lt;br /&gt;
* Losing a permanent Willpower Trait&lt;br /&gt;
* Learning a Master-level Sphere&lt;br /&gt;
* Undergoing a strong magical or emotional event (Storyteller’s discretion)&lt;br /&gt;
&lt;br /&gt;
You don’t typically lose Resonance Traits.&lt;br /&gt;
&lt;br /&gt;
Your character’s Resonance has a few noteworthy effects:&lt;br /&gt;
&lt;br /&gt;
* You gain a one-Trait Arete resolution bonus on all spell Effects that match up with your highest Resonance level. You’re encouraged to describe your spells so that they show off your Resonance. If you have the Dynamic Resonance of Fiery, for instance, then your spells should have contrails of flame and washes of heat. To claim this bonus, you must use the Resonance adjective in your spell description. You would have to elaborate on how fiery your spell is, potentially alerting your adversaries to your Resonance and style.&lt;br /&gt;
* You gain a one-Trait Arete resolution penalty on all spells that oppose your highest Resonance. For instance, if you have the Dynamic Resonance Trait Fiery, you take a penalty on all ice-based magic.&lt;br /&gt;
* If you have multiple Traits, you start to become more inhuman and magical. You gain cumulative bonus Attribute Traits (which can exceed your normal human limits) and Negative Traits, depending on your Resonance totals, as shown here:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
! Traits !! Dynamic !! Entropic !! Static &lt;br /&gt;
| 1-2 || No Modifier || || &lt;br /&gt;
| 3-4 || Energetic/Clumsy || Fearsome/Ghastly || Rational/Predictable &lt;br /&gt;
| 5 || Vigurous/Delicate || Intimidating/Repugnant || Disciplined/Shortsighted &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Resonance_Extended&amp;diff=408</id>
		<title>Template:Resonance Extended</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Resonance_Extended&amp;diff=408"/>
		<updated>2025-07-29T10:41:50Z</updated>

		<summary type="html">&lt;p&gt;Aurorlock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resonance}}&lt;br /&gt;
&lt;br /&gt;
very mage has human goals, drives and desires. From these emotions spring Resonance, the flavors and alterations that color every piece of magic and make it personal. Just about every magical spell, place and object has some sort of Resonance.&lt;br /&gt;
&lt;br /&gt;
Most mages recognize three broad categories of Resonance, which correspond to the forces of the Tapestry: Dynamism, Entropy and Stasis. You start with one Resonance Trait in one category, describing how your emotions cause your spells to manifest unique qualities. Each type of Resonance tends to be similar to a specific Avatar Essence. Dynamic Resonance is like the Dynamic Essence, Entropic Resonance is like the Primordial Essence, and Static Resonance is like the Pattern Essence. Simply pick an adjective that may be appropriate for one type of Resonance. This adjective influences your magic’s appearance.&lt;br /&gt;
&lt;br /&gt;
As you gain experience and strengthen your magic, your personal style and feelings come through more strongly. Eventually your Resonance will increase in strength. As your Resonance increases, you become noticeably more magical, quirky and different. Your personality traits shine through.&lt;br /&gt;
&lt;br /&gt;
You can gain a new Resonance Trait from the following circumstances, if you lose a Simple Test:&lt;br /&gt;
&lt;br /&gt;
* Going into Quiet&lt;br /&gt;
* Finishing a Seeking (whether passing or failing)&lt;br /&gt;
* Losing a permanent Willpower Trait&lt;br /&gt;
* Learning a Master-level Sphere&lt;br /&gt;
* Undergoing a strong magical or emotional event (Storyteller’s discretion)&lt;br /&gt;
&lt;br /&gt;
You don’t typically lose Resonance Traits.&lt;br /&gt;
&lt;br /&gt;
Your character’s Resonance has a few noteworthy effects:&lt;br /&gt;
&lt;br /&gt;
* You gain a one-Trait Arete resolution bonus on all spell Effects that match up with your highest Resonance level. You’re encouraged to describe your spells so that they show off your Resonance. If you have the Dynamic Resonance of Fiery, for instance, then your spells should have contrails of flame and washes of heat. To claim this bonus, you must use the Resonance adjective in your spell description. You would have to elaborate on how fiery your spell is, potentially alerting your adversaries to your Resonance and style.&lt;br /&gt;
* You gain a one-Trait Arete resolution penalty on all spells that oppose your highest Resonance. For instance, if you have the Dynamic Resonance Trait Fiery, you take a penalty on all ice-based magic.&lt;br /&gt;
* If you have multiple Traits, you start to become more inhuman and magical. You gain cumulative bonus Attribute Traits (which can exceed your normal human limits) and Negative Traits, depending on your Resonance totals, as shown here:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Traits !! Dynamic !! Entropic !! Static &lt;br /&gt;
| 1-2 || No Modifier || || &lt;br /&gt;
| 3-4 || Energetic/Clumsy || Fearsome/Ghastly || Rational/Predictable &lt;br /&gt;
| 5 || Vigurous/Delicate || Intimidating/Repugnant || Disciplined/Shortsighted &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Resonance_Extended&amp;diff=407</id>
		<title>Template:Resonance Extended</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Resonance_Extended&amp;diff=407"/>
		<updated>2025-07-29T10:41:37Z</updated>

		<summary type="html">&lt;p&gt;Aurorlock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resonance}}&lt;br /&gt;
&lt;br /&gt;
very mage has human goals, drives and desires. From these emotions spring Resonance, the flavors and alterations that color every piece of magic and make it personal. Just about every magical spell, place and object has some sort of Resonance.&lt;br /&gt;
&lt;br /&gt;
Most mages recognize three broad categories of Resonance, which correspond to the forces of the Tapestry: Dynamism, Entropy and Stasis. You start with one Resonance Trait in one category, describing how your emotions cause your spells to manifest unique qualities. Each type of Resonance tends to be similar to a specific Avatar Essence. Dynamic Resonance is like the Dynamic Essence, Entropic Resonance is like the Primordial Essence, and Static Resonance is like the Pattern Essence. Simply pick an adjective that may be appropriate for one type of Resonance. This adjective influences your magic’s appearance.&lt;br /&gt;
&lt;br /&gt;
As you gain experience and strengthen your magic, your personal style and feelings come through more strongly. Eventually your Resonance will increase in strength. As your Resonance increases, you become noticeably more magical, quirky and different. Your personality traits shine through.&lt;br /&gt;
&lt;br /&gt;
You can gain a new Resonance Trait from the following circumstances, if you lose a Simple Test:&lt;br /&gt;
&lt;br /&gt;
* Going into Quiet&lt;br /&gt;
* Finishing a Seeking (whether passing or failing)&lt;br /&gt;
* Losing a permanent Willpower Trait&lt;br /&gt;
* Learning a Master-level Sphere&lt;br /&gt;
* Undergoing a strong magical or emotional event (Storyteller’s discretion)&lt;br /&gt;
&lt;br /&gt;
You don’t typically lose Resonance Traits.&lt;br /&gt;
&lt;br /&gt;
Your character’s Resonance has a few noteworthy effects:&lt;br /&gt;
&lt;br /&gt;
* You gain a one-Trait Arete resolution bonus on all spell Effects that match up with your highest Resonance level. You’re encouraged to describe your spells so that they show off your Resonance. If you have the Dynamic Resonance of Fiery, for instance, then your spells should have contrails of flame and washes of heat. To claim this bonus, you must use the Resonance adjective in your spell description. You would have to elaborate on how fiery your spell is, potentially alerting your adversaries to your Resonance and style.&lt;br /&gt;
* You gain a one-Trait Arete resolution penalty on all spells that oppose your highest Resonance. For instance, if you have the Dynamic Resonance Trait Fiery, you take a penalty on all ice-based magic.&lt;br /&gt;
* If you have multiple Traits, you start to become more inhuman and magical. You gain cumulative bonus Attribute Traits (which can exceed your normal human limits) and Negative Traits, depending on your Resonance totals, as shown here:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|-&lt;br /&gt;
! Traits !! Dynamic !! Entropic !! Static &lt;br /&gt;
|-&lt;br /&gt;
| 1-2 || No Modifier || || &lt;br /&gt;
| 3-4 || Energetic/Clumsy || Fearsome/Ghastly || Rational/Predictable &lt;br /&gt;
| 5 || Vigurous/Delicate || Intimidating/Repugnant || Disciplined/Shortsighted &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Resonance_Extended&amp;diff=406</id>
		<title>Template:Resonance Extended</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Resonance_Extended&amp;diff=406"/>
		<updated>2025-07-29T10:41:11Z</updated>

		<summary type="html">&lt;p&gt;Aurorlock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resonance}}&lt;br /&gt;
&lt;br /&gt;
very mage has human goals, drives and desires. From these emotions spring Resonance, the flavors and alterations that color every piece of magic and make it personal. Just about every magical spell, place and object has some sort of Resonance.&lt;br /&gt;
&lt;br /&gt;
Most mages recognize three broad categories of Resonance, which correspond to the forces of the Tapestry: Dynamism, Entropy and Stasis. You start with one Resonance Trait in one category, describing how your emotions cause your spells to manifest unique qualities. Each type of Resonance tends to be similar to a specific Avatar Essence. Dynamic Resonance is like the Dynamic Essence, Entropic Resonance is like the Primordial Essence, and Static Resonance is like the Pattern Essence. Simply pick an adjective that may be appropriate for one type of Resonance. This adjective influences your magic’s appearance.&lt;br /&gt;
&lt;br /&gt;
As you gain experience and strengthen your magic, your personal style and feelings come through more strongly. Eventually your Resonance will increase in strength. As your Resonance increases, you become noticeably more magical, quirky and different. Your personality traits shine through.&lt;br /&gt;
&lt;br /&gt;
You can gain a new Resonance Trait from the following circumstances, if you lose a Simple Test:&lt;br /&gt;
&lt;br /&gt;
* Going into Quiet&lt;br /&gt;
* Finishing a Seeking (whether passing or failing)&lt;br /&gt;
* Losing a permanent Willpower Trait&lt;br /&gt;
* Learning a Master-level Sphere&lt;br /&gt;
* Undergoing a strong magical or emotional event (Storyteller’s discretion)&lt;br /&gt;
&lt;br /&gt;
You don’t typically lose Resonance Traits.&lt;br /&gt;
&lt;br /&gt;
Your character’s Resonance has a few noteworthy effects:&lt;br /&gt;
&lt;br /&gt;
* You gain a one-Trait Arete resolution bonus on all spell Effects that match up with your highest Resonance level. You’re encouraged to describe your spells so that they show off your Resonance. If you have the Dynamic Resonance of Fiery, for instance, then your spells should have contrails of flame and washes of heat. To claim this bonus, you must use the Resonance adjective in your spell description. You would have to elaborate on how fiery your spell is, potentially alerting your adversaries to your Resonance and style.&lt;br /&gt;
* You gain a one-Trait Arete resolution penalty on all spells that oppose your highest Resonance. For instance, if you have the Dynamic Resonance Trait Fiery, you take a penalty on all ice-based magic.&lt;br /&gt;
* If you have multiple Traits, you start to become more inhuman and magical. You gain cumulative bonus Attribute Traits (which can exceed your normal human limits) and Negative Traits, depending on your Resonance totals, as shown here:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
! Traits !! Dynamic !! Entropic !! Static &lt;br /&gt;
| -&lt;br /&gt;
| 1-2 || No Modifier || || &lt;br /&gt;
| 3-4 || Energetic/Clumsy || Fearsome/Ghastly || Rational/Predictable &lt;br /&gt;
| 5 || Vigurous/Delicate || Intimidating/Repugnant || Disciplined/Shortsighted &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Resonance_Extended&amp;diff=405</id>
		<title>Template:Resonance Extended</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Resonance_Extended&amp;diff=405"/>
		<updated>2025-07-29T10:38:59Z</updated>

		<summary type="html">&lt;p&gt;Aurorlock: Created page with &amp;quot;{{Resonance}}  very mage has human goals, drives and desires. From these emotions spring Resonance, the flavors and alterations that color every piece of magic and make it personal. Just about every magical spell, place and object has some sort of Resonance.  Most mages recognize three broad categories of Resonance, which correspond to the forces of the Tapestry: Dynamism, Entropy and Stasis. You start with one Resonance Trait in one category, describing how your emotion...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Resonance}}&lt;br /&gt;
&lt;br /&gt;
very mage has human goals, drives and desires. From these emotions spring Resonance, the flavors and alterations that color every piece of magic and make it personal. Just about every magical spell, place and object has some sort of Resonance.&lt;br /&gt;
&lt;br /&gt;
Most mages recognize three broad categories of Resonance, which correspond to the forces of the Tapestry: Dynamism, Entropy and Stasis. You start with one Resonance Trait in one category, describing how your emotions cause your spells to manifest unique qualities. Each type of Resonance tends to be similar to a specific Avatar Essence. Dynamic Resonance is like the Dynamic Essence, Entropic Resonance is like the Primordial Essence, and Static Resonance is like the Pattern Essence. Simply pick an adjective that may be appropriate for one type of Resonance. This adjective influences your magic’s appearance.&lt;br /&gt;
&lt;br /&gt;
As you gain experience and strengthen your magic, your personal style and feelings come through more strongly. Eventually your Resonance will increase in strength. As your Resonance increases, you become noticeably more magical, quirky and different. Your personality traits shine through.&lt;br /&gt;
&lt;br /&gt;
You can gain a new Resonance Trait from the following circumstances, if you lose a Simple Test:&lt;br /&gt;
&lt;br /&gt;
* Going into Quiet&lt;br /&gt;
* Finishing a Seeking (whether passing or failing)&lt;br /&gt;
* Losing a permanent Willpower Trait&lt;br /&gt;
* Learning a Master-level Sphere&lt;br /&gt;
* Undergoing a strong magical or emotional event (Storyteller’s discretion)&lt;br /&gt;
&lt;br /&gt;
You don’t typically lose Resonance Traits.&lt;br /&gt;
&lt;br /&gt;
Your character’s Resonance has a few noteworthy effects:&lt;br /&gt;
&lt;br /&gt;
* You gain a one-Trait Arete resolution bonus on all spell Effects that match up with your highest Resonance level. You’re encouraged to describe your spells so that they show off your Resonance. If you have the Dynamic Resonance of Fiery, for instance, then your spells should have contrails of flame and washes of heat. To claim this bonus, you must use the Resonance adjective in your spell description. You would have to elaborate on how fiery your spell is, potentially alerting your adversaries to your Resonance and style.&lt;br /&gt;
* You gain a one-Trait Arete resolution penalty on all spells that oppose your highest Resonance. For instance, if you have the Dynamic Resonance Trait Fiery, you take a penalty on all ice-based magic.&lt;br /&gt;
* If you have multiple Traits, you start to become more inhuman and magical. You gain cumulative bonus Attribute Traits (which can exceed your normal human limits) and Negative Traits, depending on your Resonance totals, as shown here:&lt;br /&gt;
&lt;br /&gt;
| Traits | Dynamic | Entropic | Static |h&lt;br /&gt;
| 1-2 | No Modifier |&amp;lt;|&amp;lt;|&lt;br /&gt;
| 3-4 | Energetic/Clumsy | Fearsome/Ghastly | Rational/Predictable |&lt;br /&gt;
| 5 | Vigurous/Delicate | Intimidating/Repugnant | Disciplined/Shortsighted |&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Character_Creation_Finishing_Touches&amp;diff=404</id>
		<title>Template:Character Creation Finishing Touches</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Character_Creation_Finishing_Touches&amp;diff=404"/>
		<updated>2025-07-29T10:36:47Z</updated>

		<summary type="html">&lt;p&gt;Aurorlock: /* Step Five: Finishing Touches */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== [https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Character_Creation_Finishing_Touches Step Five: Finishing Touches] ==&lt;br /&gt;
&lt;br /&gt;
{{Paradigm_Practice_Instruments}}&lt;br /&gt;
&lt;br /&gt;
{{Willpower}}&lt;br /&gt;
&lt;br /&gt;
Rules for what Willpower Traits can be spent on can be found in MET Laws of Ascension on pages 117-118.&lt;br /&gt;
&lt;br /&gt;
{{Resonance_Extended}}&lt;br /&gt;
&lt;br /&gt;
An expanded explanation can be found starting on page 119 of MET Laws of Ascension.&lt;br /&gt;
&lt;br /&gt;
{{Negative_Traits}}&lt;br /&gt;
&lt;br /&gt;
{{Derangements_Extended}}&lt;br /&gt;
&lt;br /&gt;
=== Merits and Flaws ===&lt;br /&gt;
&lt;br /&gt;
You must have Storyteller permission to take Merits and Flaws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Merits&#039;&#039;&#039;&lt;br /&gt;
At CC you may purchase Merits at cost, up to seven Traits worth of Merits total, with Free Traits. Once past the first seven Traits of Merits, the cost to purchase a Merit with Free Traits increases to twice the Trait value listed; after CC, Merits may be purchased with XP at twice the cost of the Trait value listed in the Merit’s description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flaws&#039;&#039;&#039;&lt;br /&gt;
During the CC process, Flaws may be taken for additional Free Traits, to a total of seven Free Traits. In the case you gain a new Flaw in the course of play, you will not be granted new free Traits to spend, even if your character did not take Flaws up to or exceeding the seven Trait cap at CC.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Free Traits ===&lt;br /&gt;
&lt;br /&gt;
A character has a default of five starting Free Traits. Additional Free Traits can be earned by taking Negative Traits, Derangements or Flaws at CC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Free Trait Costs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* One Free Trait buys an additional Attribute Trait.&lt;br /&gt;
* One Free Trait buys an additional Ability Trait.&lt;br /&gt;
* One Free Trait converts to an additional Background Trait, subject to Storyteller approval.&lt;br /&gt;
* Two Free Traits grants you an additional Arete Trait. You cannot raise that rating above a total of three Arete Traits in this manner, though. A first-time player’s Arete is capped at 2 in Inheritance of Ashes.&lt;br /&gt;
* Three Free Traits can be converted to an extra Willpower Trait, to a maximum of 10 permanent Willpower Traits.&lt;br /&gt;
* Three Free Traits allows you to learn the first level of any Sphere, subject Storyteller approval.&lt;br /&gt;
* Free Traits may be spent on Merits. For additional information see the “Merits” section at the bottom of the preceding page.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Earning Additional Starting XP ===&lt;br /&gt;
&lt;br /&gt;
All characters are automatically granted an additional 30 XP after character creation. An additional 30 XP, for a total starting XP pool of 60, can be earned by writing a backstory (minimum 1 page double spaced for 10 XP), completing the “Initial Character Information Sheet” for another 10 XP, and submitting a completed “Avatar Guide” for the last potential 10 XP. &lt;br /&gt;
&lt;br /&gt;
Each draft of the backstory will be given an XP value based on the quality and length; if not full value is awarded, a total of up to three backstories may be submitted for revised Additional XP earning. With the initial starting XP, no more than half of the XP earned may be spent on Merits and/or Spheres.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Spending Additional Starting XP ===&lt;br /&gt;
&lt;br /&gt;
New Attribute Trait — One Experience per Attribute Trait.&lt;br /&gt;
New Ability Trait — One Experience per Ability Trait.&lt;br /&gt;
New Background Trait — One Experience per Trait with Storyteller approval.&lt;br /&gt;
New Sphere — Four Experience Traits for Initiate or Apprentice level; eight Experience Traits for Disciple or Adept level; 12 Experience Traits for Master level. &#039;&#039;&#039;These costs increase to five/10/15 for Spheres other than your specialty Sphere.&#039;&#039;&#039;&lt;br /&gt;
New Arete — Four Experience per Trait (A first-time player’s Arete is capped at 2 in Inheritance of Ashes. All new characters are capped at Arete 3).&lt;br /&gt;
New Rote — One Experience Trait for each Sphere level used in the rote.&lt;br /&gt;
New Specialization — One Experience Trait in an Ability you have at least four Traits in.&lt;br /&gt;
New Willpower — Three Experience per Trait.&lt;br /&gt;
Buy Off Negative Trait — Two Experience per Trait.&lt;br /&gt;
Buying Merits — Merits may be purchased with XP at twice the cost of the Trait value listed in the Merit’s description.&lt;br /&gt;
Buy Off Flaws — A flaw may be removed from a character’s sheet at twice the cost of the Trait value listed in the Flaw’s description.&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
	<entry>
		<id>https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Derangements_Extended&amp;diff=403</id>
		<title>Template:Derangements Extended</title>
		<link rel="alternate" type="text/html" href="https://magetc.itchyeyes.net/mediawiki/index.php?title=Template:Derangements_Extended&amp;diff=403"/>
		<updated>2025-07-29T10:35:59Z</updated>

		<summary type="html">&lt;p&gt;Aurorlock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Selecting_Derangements}}&lt;br /&gt;
&lt;br /&gt;
Derangements are personality problems that affect the outlook a character has on the world.&lt;br /&gt;
&lt;br /&gt;
Taking a derangement grants 2 bonus Free Traits that count against the limit of five Negative Traits (note: Does this mean a derangement counts as 2 Negative Traits, or 1 Negative Trait).&lt;br /&gt;
&lt;br /&gt;
Derangements require advanced roleplaying, so consult with a Storyteller before taking one.&lt;br /&gt;
&lt;br /&gt;
[[List of Derangements|List of Possible Derangements]]&lt;/div&gt;</summary>
		<author><name>Aurorlock</name></author>
	</entry>
</feed>